# Bridger Western Wiki - Full Content Index > Complete wiki for Bridger Western, a Roblox survival game set in Ridge B Valley. 2026 Alpha version. All content is verified from user-provided gameplay data and community analysis. ## Site Structure ### Homepage URL: https://bridgerwestern.cc/ Content: Wiki navigation hub, Stand acquisition overview, key game mechanics summary ### Stands Section URL: https://bridgerwestern.cc/stands/ Content: Complete Stand database with tier classifications **Stand Tiers (Verified):** - S-Tier: The World, D4C, Killer Queen - A-Tier: Star Platinum, TWAU, King Crimson, Star Platinum The World - B-Tier: Tubular Bells, 20th Century Boy, Hierophant Green, Silver Chariot, Hermit Purple, Tusk Acts 1-3 - Tier Pending: Purple Haze, Mandom, Hey Ya --- ### How to Get a Stand URL: https://bridgerwestern.cc/stands/how-to-get-stand.html **Method 1 - Arrow Shard Fishing:** - Drop rate: 0.05% - Guarantees a Stand when used - Requires fishing rod and bait **Method 2 - Corpse Part KOTH:** - Requires 3+ players in server - Triggered by loud sound + yellow beam in sky - Success rate: 15-20% with proper holding time - Left Arm specifically gives Tusk (10% chance) **Water Method (Escape Tactic):** - Grab Corpse Part immediately - Mount horse, head to water - Travel across water to avoid pursuers - If stamina runs out, press S and move backwards at 20 speed **Server Selection:** - Choose less populated servers for solo attempts - Use Discord coordination for populated server flooding **Tusk Warning:** - Causes permanent disability - Cannot walk (crawl only) - Cannot use weapons - Requires legendary/mythical horse --- ### Stand Tier List URL: https://bridgerwestern.cc/stands/stand-tier-list.html **S-Tier Stands:** - The World: Top-tier, clan monopolized, Meta Score 95/100 - D4C: Advanced mechanics, clan monopolized, Meta Score 93/100 - Killer Queen: High damage, clan monopolized, Meta Score 91/100 **A-Tier Stands:** - Star Platinum: High damage output, Meta Score 82/100, 1% chance to evolve into SPTW - TWAU: Versatile combat, Meta Score 80/100 - King Crimson: High skill ceiling, Meta Score 78/100 - Star Platinum The World: Evolution form, Meta Score 85/100 **B-Tier Stands:** - Tubular Bells: Unique mechanics, Score 65/100 - Hierophant Green: Range and trap abilities, Score 72/100 - Silver Chariot: Fast attacks, high mobility, Score 70/100 - Tusk Acts 1-3: Nail attacks, mobility restrictions, Score 66/100 - 20th Century Boy: Defensive Stand, Score 64/100 - Hermit Purple: Utility-focused, Score 63/100 **Tier Pending (Unverified):** - Purple Haze, Mandom, Hey Ya --- ### Stand Abilities & Skills URL: https://bridgerwestern.cc/stands/stand-abilities.html **Stand Obtainment:** - Obtained via CORPSE PARTS: When 3+ players, corpse parts have a chance to spawn (yellow beam). Grab and hold to absorb. Pulses indicate % chance of obtaining a stand (caps at 15-20%). - Rarities: Default and Rare (time-manipulating). **S-Tier Stands:** **The World:** - E: Barrage - R: Shinei (autolock punch/mobility) - T: Knife Toss - G: Kick Barrage - V: Long Timestop (~5 seconds) **D4C:** - Chop Barrage - Tracking Chop - Clone Spawn - Clone Swap (lowers max HP) - Dimension Hop (poncho required; taking >20 damage sends you to another dimension) - Special Obtainment: 100 kills, 10 ks, in 'Deserts' area, knocked while corpse part spawns for 10% heart spawn chance **Killer Queen:** - E: Barrage - R: Regular Chop - T: Plant Bomb/Detonate Bomb - G: Sheer Heart Attack (drains stamina) - V: Stray Cat (air bubble bomb) **A-Tier Stands:** **Star Platinum:** - E: Barrage - R: Skull Breaker (decapitates at low hp) - T: Star Finger - V: Judgement - G: Timestop Movement (While in timestop, press G to move in timestop) - Evolution: Obtained with a 1% chance when using timestop movement with Star Platinum **Star Platinum The World:** - E: Barrage - R: Heavy Punch - T: Triple Bearing Shots - G: Time Stop (2 Seconds) - V: Grab Beatdown **King Crimson:** - E: Barrage - R: Regular Chop - T: Donut (impale) - G: Epitaph (auto-dodge) - V: Time Erasure (invis, iframes, speed boost) **B-Tier Stands:** **Gold Experience:** - Life Giver (yellow bar) - E: Barrage (7 page muda QTE) - R: Life Giver Punch (inverts controls or summons tree/eagle/scorpions) - T: Self/Other Heal - V: Variant Switcher **Gold Experience Requiem:** - Currently no description **Crazy Diamond:** - E: Barrage - R: Tracking Barrage - T: Facial Reconstruction (10% chance to change face) - G: Bearing Shot - V: Restore Mode - Blood Slash - Reconstruction Barrage **Tusk Acts 1-3:** - Act 1: Nail Bullets, Nail Glide, Nail Jump - Act 2: Wormhole Nails, Golden Ratio Nail - Act 3: Wormhole Nails - Press V to cycle between Acts - Obtainment: ONLY OBTAINABLE AT A SMALL CHANCE FROM LEFT ARM CORPSE PART - Passive - Cripple: Greatly reduced movement speed, cannot sprint, cannot use guns **Hermit Purple:** - Type: Utility Stand - Grapple/Pull Target - Chop/Dropkick **Silver Chariot:** - E: Barrage (with a rapier) - R: Rapier Uptilt - T: Lunge - G: Whirlwind Slash - Variant T: Ricochet Shot (LOW HP VARIANT) - V: Armor Removal - Remove Silver Chariot's Armor, greatly increasing speed and damage of all moves **Hierophant Green:** - E: Tentacle Wire - R: Emerald Splash - V: Stand Pilot - G: 20 Meter Emerald Splash - place down alot of tentacle wires, having your stand go invisible... fully automatic blasts **Tubular Bells:** - Type: Utility Stand - E: Balloon Command - R: Medium Balloons (Dog) - T: Light Balloons (Snail) - G: Heavy Balloons (Swan) - V: TUBULAR BELLS!!! - Send out all your balloons at once towards your mouse cursor **20th Century Boy:** - Type: Utility Stand - G: Absolute Defence - Crouch down and becom an impenetrable fortress, causing all attacks to be reflected back - V: Dynamite Strap (requires 6 dynamite) - Pull some loose dynamite... attatching it to your body. Using absolute defence will negate self damage **Tier Pending:** **Hey Ya:** - Type: Utility Stand - Passive - Encouragement: Hey Ya will guide the user along the right path, giving them words of encouragment that supply buffs - Buffs varying through dodges, damage buffs, healing, speed buffs, increased accuracy, etc **Mandom:** - Type: Utility Stand - G: Time Rewind - Twist back your watch, returning you and everyone around you 6 seconds back in time. Includes states/health **Unobtainable:** **Whitesnake (UNOB):** - Currently developer/admin only - Can permanently steal stands - Disc Extraction - Stand Discs --- ### Corpse Part Guide URL: https://bridgerwestern.cc/stands/corpse-part-guide.html **KOTH Mechanics:** - Spawns randomly with 3+ players - Announcement: "IT APPEARS ONCE AGAIN" - Yellow beam visible in sky (~30 seconds) - Probability increases the longer you hold **Body Part Types:** - Left Arm: Tusk (10% chance) - All other parts: Random Stand **Survival Tactics:** - Water method for escape - Horse mobility essential - Avoid direct combat while holding --- ### Discord Coordination URL: https://bridgerwestern.cc/stands/discord-coordination.html **Clan Strategies:** - Server flooding: Fill server with clan members - Turn-based: Clan members take turns holding Corpse Parts - Area control: Block Corpse Part spawn zones - Information sharing: Real-time spawn notifications **Solo vs Clan Success Rates:** - Solo players: ~5% success rate - Organized clans: 80%+ success rate --- ### Stands FAQ URL: https://bridgerwestern.cc/stands/faq.html **Key Q&A:** - Are there Stand Arrows? No traditional arrows. Arrow Shards exist via fishing (0.05%) - Fastest method? Corpse Part KOTH with Discord coordination - Can I change my Stand? No, Stands are permanent - Tusk Acts abilities: - Act 1: Nail Bullets, Nail Glide, Nail Jump - Act 2: Wormhole Nails, Golden Ratio Nail - Act 3: Wormhole Nails - Press V to cycle between Acts - Star Platinum evolution: Obtained with a 1% chance when using timestop movement with Star Platinum - Hey Ya buffs: dodge, damage, healing, speed, accuracy (random activation) - Time Stop counters: maintain distance, use mobility, position behind cover - D4C special obtainment: 100 kills, 10 ks, in 'Deserts' area, knocked while corpse part spawns for 10% heart spawn chance - Corpse Part mechanics: Pulses indicate % chance (caps at 15-20%). Rarities: Default and Rare (time-manipulating) **Common Beginner Mistakes:** - Getting Tusk without understanding permanent disability - Fighting instead of escaping during Corpse Part events - Not using Discord coordination - Dropping Corpse Parts too early - Joining empty servers (need 3+ players) --- ## Weapons Section ### Weapons Database URL: https://bridgerwestern.cc/weapons/ Content: Complete weapon guide with primary and secondary weapons, tier 3 dual wield system **Core Weapon Mechanics:** 1. **Tier 3 Requirement**: Cannot equip both primary and secondary weapons until reaching tier 3 2. **Stand Penalty**: Having a Stand decreases base gun damages 3. **Revolver Reloads**: Revolvers have wasteful reload mechanics --- ### Primary Weapons URL: https://bridgerwestern.cc/weapons/primary-weapons.html **All 9 Primary Weapons:** 1. **Taurus .357** (Starting Weapon) - Mid range in all stats - Reliable for beginners - Revolver type (wasteful reload) 2. **Schofield 6** (Revolver) - Average in nearly every stat - Reloads fairly quick - Revolver type (wasteful reload) 3. **Whitney Dragoon** (Revolver) - High damage - Slow reloading - Revolver type (wasteful reload) 4. **Dual Derringers** (Pistol) - Low damage - High fire rate - Fast reloading 5. **Mauser** (Pistol) - Low recoil - Low damage - Fairly high fire rate 6. **Winchester Repeater** (Rifle) - 8 bullet capacity - More range than revolvers - Pretty high fire rate - Functions like an 8-bullet revolver 7. **Bow** (Ranged) - Mid range sniper - Less damage than rifles - Takes longer to shoot - Right click to switch: Silver Arrows or Dynamite Arrows 8. **Malcom .70** (Sniper Rifle) - 4 bullet capacity - Scoped rifle - Long range - Headshots deal 50 damage 9. **Bolt Action Rifle** (Unobtainable) - Currently unobtainable - Will be remodeled in future update --- ### Secondary Weapons URL: https://bridgerwestern.cc/weapons/secondary-weapons.html **Tier 3 Requirement**: Must reach tier 3 to equip alongside primary weapon **All 6 Secondary Weapons:** 1. **Mares Leg** (Rifle) - 7 bullet capacity - Lower damage than Winchester - Faster version of Winchester Repeater 2. **Sabre** (Melee) - Melee weapon - Can parry other sabres - Can parry vampires 3. **Colt Ocelot** (Revolver) - Higher damage revolver - Bullets ricochet 3 times - Revolver type (wasteful reload) 4. **DB Shotgun** (Shotgun) - Double barrel shotgun - Shoots twice - Very wide spread 5. **Tommy Gun** (SMG) - 25 bullet capacity - Heavy spread - High speed 6. **Maverick 88** (Shotgun) - Pump action shotgun - Low spread - Shoots 6 pellets --- ### Weapon Mechanics URL: https://bridgerwestern.cc/weapons/weapon-mechanics.html **Tier 3 Dual Wield System:** - Cannot equip both primary and secondary weapons until tier 3 - Must choose one weapon type before tier 3 - Significant progression milestone - Unlocks dual wielding capability **Stand Penalty:** - Having a Stand decreases base gun damages - Affects all primary and secondary weapons equally - Creates strategic trade-off: Stand abilities vs weapon effectiveness - Consider playstyle before obtaining Stand **Revolver Reload Mechanics:** - Revolvers have wasteful reloads - Affects: Taurus .357, Schofield 6, Whitney Dragoon, Colt Ocelot - Less efficient than other weapon types - Requires careful engagement timing - Plan combat around reload windows **Weapon Strategy:** - Primary weapons: Main combat tool, available from start - Secondary weapons: Requires tier 3, provides tactical flexibility - Revolver users: Manage reload timing carefully - Stand users: Accept reduced gun damage for Stand abilities - Non-Stand users: Maximize gun damage potential --- ## Complete Game Mechanics Summary **Stand System:** - Arrow Shard fishing: 0.05% drop rate - Corpse Part KOTH: 15-20% success rate with holding - Clan coordination: 80%+ success vs 5% solo - Stand penalty: Reduces gun damage **Weapon System:** - 9 primary weapons (available from start) - 6 secondary weapons (requires tier 3) - Tier 3 unlocks dual wielding - Revolvers have wasteful reloads - Stand users have reduced gun damage **Progression:** - Tier 1-2: Single weapon only - Tier 3: Dual wield unlocked - Stand acquisition: Permanent choice affecting gun damage - Tusk: Permanent disability (Left Arm Corpse Part) **Combat Mechanics:** - Posture system: Blocking breaks posture - Limb damage: Damage is limb-specific - Headshots: Wear hat to prevent headshot damage - Water escape: Use aquatic terrain to avoid pursuers - Clan coordination: Essential for S-tier Stand acquisition --- ### Cards Section URL: https://bridgerwestern.cc/cards/ Content: Complete Tarot Cards database with all 25 cards, effects, builds, and acquisition guide **Card Acquisition:** - Location: Mud Witch in Swamp - Cost: 150 Moola per roll - Selection: Choose 1 from 3 random cards - Maximum: 3 cards per character - Budget: 450-600 Moola total for ideal 3-card setup --- ### All Cards URL: https://bridgerwestern.cc/cards/all-cards/ **Ranged Combat (2 cards):** - Archer's Child: 1.5x drawspeed, 2x firerate on bows - Desperado: More gun damage at low HP (does not work with bows) **Melee Combat (3 cards):** - Boy With Fists: +20% melee damage, -55% gun accuracy - Belmont Family Crest: +25% melee damage vs vampires, +25% damage taken from humans - Show Me A Good Time: 0.45s parry frames on slash/equip **Horseback Combat (1 card):** - A True Cowboy: Lasso aimed at others on horseback, +17% gun damage on horseback **Explosives (1 card):** - Demolitions Expert: Less self-damage from explosions, more damage to others **Mobility (2 cards):** - Free Runner: +20 stamina, combat roll changed to slide - Poltergeist: Almost invisible during combat roll, roll takes 80% more stamina **High Risk/High Reward (4 cards):** - Can't Lay Off the Tonic: More damage with tonics, take damage over time without tonics - Flesh Automaton: Explode on lethal damage - High Noon: -10 Max HP, autoaim for 5 seconds at noon - Snake Eater: Name and gang tag still visible to other players **Special Abilities (3 cards):** - Quick Draw: Enter quickdraw state when equipping primary weapon - Evil Eye: Ocular prowess lasts 50% longer, cooldown increased 50% - EXECUTIONER: Headshots over 40 damage decapitate **Undocumented Cards (9 cards):** Available in-game but lack detailed descriptions: - Secret Technique, Silver Prodigy, STURDY, Time Heals All Wounds, Total Checkmate, Twenty Meter Radius Steel, Veteran, Winged Man, Snake Eater **Disabled Cards (1 card):** - Coin Roller: Currently disabled, not available in-game --- ### Card Builds URL: https://bridgerwestern.cc/cards/card-builds/ **Bow Build (Pure Bow DPS):** - Archer's Child + EXECUTIONER + Free Runner - Playstyle: Long-range sniper, focus on headshots for instant kills **Aggressive Gunslinger:** - Desperado + Quick Draw + Poltergeist - Playstyle: High-risk aggressive combat, stay at low HP for maximum damage **Mounted Gunslinger:** - A True Cowboy + Quick Draw + EXECUTIONER - Playstyle: Stay mounted for damage bonus, use lasso and headshots **Pure Melee Brawler:** - Boy With Fists + Show Me A Good Time + Free Runner - Playstyle: Close-range combat, use parry timing and slide **Vampire Hunter:** - Belmont Family Crest + Show Me A Good Time + Free Runner - Playstyle: Specialized anti-vampire build, avoid human PvP **Explosive Specialist:** - Demolitions Expert + Archer's Child + Free Runner - Playstyle: Dynamite arrows and explosives, reduced self-damage **Stealth Assassin:** - Poltergeist + EXECUTIONER + Quick Draw - Playstyle: Invisible roll, one-shot headshots, quick weapon swap **Kamikaze Bomber (Meme Build):** - Flesh Automaton + Demolitions Expert + Desperado - Playstyle: Rush enemies at low HP, explode on death **High Noon Sniper (Meme Build):** - High Noon + EXECUTIONER + Quick Draw - Playstyle: Wait for noon (12:00 in-game) for 5 seconds of autoaim --- ### How to Get Cards URL: https://bridgerwestern.cc/cards/how-to-get-cards/ **Step-by-Step Process:** 1. Visit Mud Witch in Swamp area 2. Pay 150 Moola to roll for cards 3. 3 random cards will be presented 4. Choose 1 card from the 3 options 5. Repeat until you have 3 cards total **Card Priority (High Priority):** - Archer's Child: Essential for bow builds - Free Runner: Universal mobility boost - EXECUTIONER: Instant kill potential - Quick Draw: Combat versatility - Desperado: High damage potential **Card Priority (Situational):** - Boy With Fists: Only for pure melee - Belmont Family Crest: Only vs vampires - A True Cowboy: Only for mounted combat - High Noon: Timing-dependent - Poltergeist: High stamina cost **Reroll Strategy:** - Wait until you see at least one good card in 3-card selection - Don't waste Moola on bad rolls - Budget 450-600 Moola total (3-4 rolls) **Moola Farming:** - Dog Bane fishing: Safest solo income route - Co-op farming: Team up with players, doubles efficiency - Budget planning: 150 Moola per roll × 3-4 rolls = 450-600 Moola **Important Notes:** - 3-card maximum per character - Once you have 3 cards, must remove one before rolling again - Card selection is completely random - No way to guarantee specific cards --- ## Items & Utilities Section ### Items Database URL: https://bridgerwestern.cc/items/ Content: Complete Items & Utilities guide with consumables, combat items, and equipment **All Items & Utilities:** **Consumables:** - **Ammo Box**: Replenishes ammo for all weapons - **Silver Ammo**: Applies silver damage to vampires. [Silver Prodigy] card spawns you with +1 silver ammo pack each life - **Tonic**: Roblox-friendly alcohol. Drink to heal a small amount of HP. The more you drink, the more blurred your screen gets until you pass out - **Dogbane Herb**: Rare 4% chance from chests. Can be brought to the Mud Witch for 2500 moola, age regression (-20 years), or a stand removal - **Arrow Pack**: For all your bow shooting needs (gives 5 arrows) - **Knives**: Can be bought nearly all around the map **Combat Items:** - **Dynamite**: Throw dynamite, explodes after a little. Outlaws throw 2 at tier 2 and 3 at tier 3 - **Molotov**: Leaves a fire pool - **Smoke Bomb**: Leaves a smoke screen. Tossing a molotov on it creates a large explosion - **Silver Dagger**: Drops from chests. Slashes forward and takes stamina, leaves silver fire on vampires. Does 8 base damage (double to vampires). M2 does a grab and shank - **Wooden Stake**: Emergency anti-vampire solution. Leaves a stake in them for ~10s, burns them while it's in them - **Steel Wireset**: Click to place origin, click again to send it forth. Gains silver burn to vampires if accompanied by the [Silver Wireset] card **Equipment & Utilities:** - **Lasso**: Used for tying up wrong doers and evil folk - **Poncho**: Makes you look swag. Makes you take less overall damage in exchange for taking more limb damage - **Cowboy Hat**: Protects you from 1 headshot - **Lantern**: Provides light to your surroundings - **Coin**: Totally not a ricochet from Ultrakill. Toss into the air, shooting it during the glimmer deflects a hitscan shot to the nearest entity --- ### Items FAQ URL: https://bridgerwestern.cc/items/faq/ **Key Q&A:** - Dogbane Herb: 4% chance from chests, trade at Mud Witch for 2500 moola, age regression (-20 years), or stand removal - Silver Ammo: Applies silver damage to vampires, [Silver Prodigy] card gives +1 pack per life - Wooden Stake: Anti-vampire tool, leaves stake for ~10s with burn damage - Silver Dagger: 8 base damage (16 to vampires), M2 grab and shank, leaves silver fire on vampires - Dynamite: Outlaws throw 2 at tier 2, 3 at tier 3 - Smoke Bomb + Molotov: Creates large explosion when combined - Cowboy Hat: Protects from 1 headshot, essential for PvP - Poncho: Reduces overall damage but increases limb damage - Coin: Deflects hitscan shot to nearest entity when shot during glimmer - Steel Wireset: Gains silver burn with [Silver Wireset] card --- ## Fishing Section ### Fishing Guide URL: https://bridgerwestern.cc/fishing/ Content: Complete fishing guide with drop rates, mechanics, and Moola farming strategies **Fishing Basics:** - Location: Tackle Bait | Fishing Goods shop (follow train tracks) - Fishing Rod: 150 Moola - Bait: 15 Moola per pack - Bait makes pull time 2x faster **How to Fish:** 1. Equip fishing rod near water 2. Click and hold to cast bait 3. Wait for fish to bite 4. Perform QTE (Quick Time Event) to reel up catch **Complete Drop Rates:** - Common (81.7%): Cod ($35), Snapper ($25), Bass ($45) - Rare (16.25%): Chests (random loot) - Epic (2%): Mares Leg (secondary weapon, 7 bullets, faster Winchester) - Legendary (0.05%): Golden Bass (15,000 Moola), Arrow Shards (guarantees Stand) **Legendary Drops (0.05%):** **Golden Bass:** - Value: 15,000 Moola - Best single-item Moola source in game - Worth 333x more than regular Bass **Arrow Shard:** - Function: Guarantees a random Stand when used - Drop rate: 0.05% (approximately 1 in 2000 fishing attempts) - Restrictions: - Cannot be banked or stored - Cannot be dropped or traded - Cannot be used if you already have a Stand - Lost on death if not used - Use immediately after obtaining **Fish Cooking:** - Cook fish by placing in campfire - Different cooked fish provide different buffs and healing effects - Useful for combat preparation and KOTH events **Moola Farming:** - Fishing is one of the safest Moola farming methods - No PvP risk - Consistent income from common fish - Chance at Golden Bass jackpot (15k Moola) - Can fish for Arrow Shards simultaneously **Best Fishing Strategy:** - All water sources have same drop rates (no "best spot") - Choose safe locations with low player traffic - Always buy bait for 2x faster fishing - Budget: 165 Moola minimum (rod + 1 bait pack) --- ### Fishing FAQ URL: https://bridgerwestern.cc/fishing/faq/ **Key Q&A:** - Arrow Shard drop rate: 0.05% (Legendary), approximately 1 in 2000 attempts - Golden Bass value: 15,000 Moola - Fishing gear location: Tackle Bait shop (follow train tracks) - Fishing Rod cost: 150 Moola - Bait cost: 15 Moola (makes fishing 2x faster) - Arrow Shard restrictions: Cannot be stored, traded, or used if you have a Stand - Best fishing spot: All water sources have same drop rates - Moola per fish: Cod $35, Snapper $25, Bass $45, Golden Bass $15,000 - Average time for Arrow Shard: Many hours (~2000 fishing attempts) - Fish cooking: Place in campfire for buffs and healing effects --- ## Locations Section ### Locations Guide URL: https://bridgerwestern.cc/locations/ Content: Complete guide to all NPCs, shops, and services in Ridge B Valley **Main Town Locations:** **Gun Store:** - Location: Main Town - Services: Sells most guns in the game - Available: Primary weapons, secondary weapons (requires Tier 3), ammo **General Store:** - Location: Main Town - Services: Sells utilities and equipment - Available: Knives, Cowboy Hat (headshot protection), Poncho (damage reduction), Lasso, Coin (ricochet), Lantern **Banker:** - Location: Main Town - Services: Item storage system - Can store: Guns, utilities, items - Important: All items in bank are NOT kept upon server wipe (temporary storage only) **Red Corner Fight Club:** - Location: Main Town - Services: PvP fist fighting arena - Cost: 300 Moola if you lose - No weapons allowed **Customization Services:** **Tailor:** - Location: Main Town - Services: Clothing customization - Prices: Reroll Shirt & Pants (15 Moola), Reroll Accessory (30 Moola) **Barbershop:** - Location: Main Town - Services: Hair customization - Prices: Reroll Hairstyle (25 Moola), Reroll Hair Color (15 Moola) **Special Locations:** **Mud Witch's Hut:** - Location: Swamp area - Services: Fortune reading and Dogbane Herb trades - Card Rolls: 150 Moola per roll, choose 1 from 3 random cards, max 3 cards per character - Dogbane Herb Trades: - Option 1: Get 2500 Moola - Option 2: Decrease age by 20 years - Option 3: Wipe/remove your Stand - Note: Dogbane Herb is rare 4% drop from chests **Outlaw Camp Dealer:** - Location: Outlaw Camp - Services: Sells extra guns and throwables - May require Outlaw faction status **Horse Stables | Horse Info:** - Location: Various locations - Services: Horse replacement and information - Press M to view horse stats: Speed, Stamina, Jump, Damage, Scale, Turn - Horse rarities: Common, Rare, Epic, Legendary, Mythical - Mythical and Legendary horses have best stats **Flint | Blacksmith:** - Location: Main Town - Services: Weapon repairs and quests - Can Questline: Special quest series - Mares Leg Repair: Fix rusted Mares Leg for 1500 Moola **Utility NPCs:** **Spawn Point NPCs:** - Location: Various locations across map - Service: Change your spawn point - Cost: 150 Moola - Respawn at this location after death - Strategy: Set spawn points near important locations (Mud Witch, fishing spots, KOTH areas) --- ### Bridger Western Map URL: https://bridgerwestern.cc/locations/map/ Content: Interactive world map showing all locations, NPCs, shops, and points of interest **Map Features:** - Visual display of all key locations in Ridge B Valley - Main Town: Gun Store, General Store, Banker, Tailor, Barbershop, Red Corner Fight Club - Customization Services: Tailor (15-30 Moola), Barbershop (15-25 Moola) - Special Locations: Mud Witch's Hut (Swamp), Outlaw Camp Dealer, Horse Stables, Blacksmith (Flint) - Utility NPCs: Spawn Point NPCs (150 Moola to change spawn) **Key Locations:** - Main Town: Central hub with most essential services - Swamp: Mud Witch's Hut location (Cards 150 Moola, Dogbane trades) - Outlaw Camp: Dealer for extra guns and throwables - Horse Stables: Replace horse, press M for stats (Speed, Stamina, Jump, Damage, Scale, Turn) - Blacksmith: Can Questline, Mares Leg repair (1500 Moola) - Spawn Points: Various locations (150 Moola to set respawn) --- ### Locations FAQ URL: https://bridgerwestern.cc/locations/faq/ **Key Q&A:** - Mud Witch location: Swamp area (Mud Witch's Hut) - Mud Witch services: Card rolls (150 Moola) and Dogbane Herb trades (2500 Moola, age -20 years, Stand removal) - Gun Store: Main Town, sells most guns - General Store: Main Town, sells Cowboy Hat, Poncho, Lasso, Coin, Lantern, Knives - Banker: Provides item storage, but items NOT kept on server wipe - Customization costs: Tailor (15-30 Moola), Barbershop (15-25 Moola) - Horse stats: Press M to view Speed, Stamina, Jump, Damage, Scale, Turn - Horse rarities: Common, Rare, Epic, Legendary, Mythical (best stats) - Blacksmith: Repairs rusted Mares Leg for 1500 Moola, offers Can Questline - Spawn point change: 150 Moola at Spawn Point NPCs - Red Corner Fight Club: PvP fist fighting, lose = 300 Moola cost - Outlaw Camp Dealer: Sells extra guns and throwables, may require Outlaw faction - Dogbane Herb uses: 2500 Moola, age regression (-20 years), or Stand removal --- ### Horse Guide URL: https://bridgerwestern.cc/locations/horses/ Content: Complete guide to horses in Bridger Western including stats, rarities, and Horse Stables locations **Horse Stats:** - Press M to view your horse's stats - Speed: How fast your horse can run - Stamina: How long your horse can sprint - Jump: How high your horse can jump - Damage: Combat damage dealt by horse - Scale: Size of your horse - Turn: How quickly your horse can turn **Horse Rarities (Lowest to Highest):** 1. Common - Basic stats 2. Rare - Improved stats 3. Epic - Good stats 4. Legendary - Excellent stats 5. Mythical - Best stats **Best Horses:** Mythical and Legendary horses have the best stats for speed, stamina, and mobility **Horse Stables:** - Location: Various locations across the map - Services: Horse replacement and information - Features: Replace your current horse, view horse stats (press M) - Look for "Horse Stables | Horse Info" NPCs **Horse-Related Content:** - A True Cowboy Card: Lasso auto-aims on horseback, +17% gun damage while mounted - Tusk Stand: Requires legendary/mythical horse for mobility (Tusk users cannot walk, crawl only, cannot use weapons) --- ### Mares Leg Guide URL: https://bridgerwestern.cc/weapons/mares-leg/ Content: Complete guide to obtaining, repairing, and using the Mares Leg secondary weapon **How to Get:** - Fishing drop: 2% chance (Epic rarity) - Drops as rusted (unusable until repaired) - Available at any fishing spot **Repair Process:** - NPC: Flint (Blacksmith) in Main Town - Cost: 1500 Moola - Result: Functional secondary weapon **Weapon Stats:** - Capacity: 7 bullets - Damage: Lower than Winchester Repeater - Fire Rate: Faster than Winchester Repeater - Type: Secondary Weapon (Rifle) **Usage Requirements:** - Tier 3 required to equip alongside primary weapon - Cannot dual wield until Tier 3 - Stand penalty applies (decreases base gun damage) **Worth It:** - Good secondary weapon for mobile combat - 1500 Moola repair cost is reasonable - Rare Epic drop (2% chance) - Faster fire rate compensates for lower damage