# Bridger Western Wiki - Full Content Index > Complete wiki for Bridger Western, a Roblox survival game set in Ridge B Valley. 2026 Alpha version. All content is verified from user-provided gameplay data and community analysis. ## Site Structure ### Homepage URL: https://bridgerwestern.cc/ Content: Wiki navigation hub, Stand acquisition overview, key game mechanics summary ### Stands Section URL: https://bridgerwestern.cc/stands/ Content: Complete Stand database with tier classifications **Stand Tiers (Verified):** - S-Tier: The World, D4C, Killer Queen - A-Tier: Star Platinum, TWAU, King Crimson, Star Platinum The World - B-Tier: Tubular Bells, 20th Century Boy, Hierophant Green, Silver Chariot, Hermit Purple, Tusk Acts 1-3 - Tier Pending: Purple Haze, Mandom, Hey Ya --- ### How to Get a Stand URL: https://bridgerwestern.cc/stands/how-to-get-stand.html **Method 1 - Arrow Shard Fishing:** - Drop rate: 0.1% - Guarantees a Stand when used - Requires fishing rod and bait **Method 2 - Corpse Part KOTH:** - Requires 3+ players in server - Triggered by loud sound + yellow beam in sky - Success rate: 15-20% with proper holding time - Left Arm specifically gives Tusk (10% chance) **Water Method (Escape Tactic):** - Grab Corpse Part immediately - Mount horse, head to water - Travel across water to avoid pursuers - If stamina runs out, press S and move backwards at 20 speed **Server Selection:** - Choose less populated servers for solo attempts - Use Discord coordination for populated server flooding **Tusk Warning:** - Causes permanent disability - Cannot walk (crawl only) - Cannot use weapons - Requires legendary/mythical horse --- ### Stand Tier List URL: https://bridgerwestern.cc/stands/stand-tier-list.html **S-Tier Stands:** - The World: Top-tier, clan monopolized, Meta Score 95/100 - D4C: Advanced mechanics, clan monopolized, Meta Score 93/100 - Killer Queen: High damage, clan monopolized, Meta Score 91/100 **A-Tier Stands:** - Star Platinum: High damage output, Meta Score 82/100, 1% chance to evolve into SPTW - TWAU: Versatile combat, Meta Score 80/100 - King Crimson: High skill ceiling, Meta Score 78/100 - Star Platinum The World: Evolution form, Meta Score 85/100 **B-Tier Stands:** - Tubular Bells: Unique mechanics, Score 65/100 - Hierophant Green: Range and trap abilities, Score 72/100 - Silver Chariot: Fast attacks, high mobility, Score 70/100 - Tusk Acts 1-3: Nail attacks, mobility restrictions, Score 66/100 - 20th Century Boy: Defensive Stand, Score 64/100 - Hermit Purple: Utility-focused, Score 63/100 **Tier Pending (Unverified):** - Purple Haze, Mandom, Hey Ya --- ### Stand Abilities & Skills URL: https://bridgerwestern.cc/stands/stand-abilities.html **Stand Obtainment:** - Obtained via CORPSE PARTS: When 3+ players, corpse parts have a chance to spawn (yellow beam). Grab and hold to absorb. Pulses indicate % chance of obtaining a stand (caps at 15-20%). - Rarities: Default and Rare (time-manipulating). **S-Tier Stands:** **The World:** - E: Barrage - R: Shinei (autolock punch/mobility) - T: Knife Toss - G: Kick Barrage - V: Long Timestop (~5 seconds) **D4C:** - Chop Barrage - Tracking Chop - Clone Spawn - Clone Swap (lowers max HP) - Dimension Hop (poncho required; taking >20 damage sends you to another dimension) - Special Obtainment: 100 kills, 10 ks, in 'Deserts' area, knocked while corpse part spawns for 10% heart spawn chance **Killer Queen:** - E: Barrage - R: Regular Chop - T: Plant Bomb/Detonate Bomb - G: Sheer Heart Attack (drains stamina) - V: Stray Cat (air bubble bomb) **A-Tier Stands:** **Star Platinum:** - E: Barrage - R: Skull Breaker (decapitates at low hp) - T: Star Finger - V: Judgement - G: Timestop Movement (While in timestop, press G to move in timestop) - Evolution: Obtained with a 1% chance when using timestop movement with Star Platinum **Star Platinum The World:** - E: Barrage - R: Heavy Punch - T: Triple Bearing Shots - G: Time Stop (2 Seconds) - V: Grab Beatdown **King Crimson:** - E: Barrage - R: Regular Chop - T: Donut (impale) - G: Epitaph (auto-dodge) - V: Time Erasure (invis, iframes, speed boost) **B-Tier Stands:** **Gold Experience:** - Life Giver (yellow bar) - E: Barrage (7 page muda QTE) - R: Life Giver Punch (inverts controls or summons tree/eagle/scorpions) - T: Self/Other Heal - V: Variant Switcher **Gold Experience Requiem:** - Currently no description **Crazy Diamond:** - E: Barrage - R: Tracking Barrage - T: Facial Reconstruction (10% chance to change face) - G: Bearing Shot - V: Restore Mode - Blood Slash - Reconstruction Barrage **Tusk Acts 1-3:** - Act 1: Nail Bullets, Nail Glide, Nail Jump - Act 2: Wormhole Nails, Golden Ratio Nail - Act 3: Wormhole Nails - Press V to cycle between Acts - Obtainment: ONLY OBTAINABLE AT A SMALL CHANCE FROM LEFT ARM CORPSE PART - Passive - Cripple: Greatly reduced movement speed, cannot sprint, cannot use guns **Hermit Purple:** - Type: Utility Stand - Grapple/Pull Target - Chop/Dropkick **Silver Chariot:** - E: Barrage (with a rapier) - R: Rapier Uptilt - T: Lunge - G: Whirlwind Slash - Variant T: Ricochet Shot (LOW HP VARIANT) - V: Armor Removal - Remove Silver Chariot's Armor, greatly increasing speed and damage of all moves **Hierophant Green:** - E: Tentacle Wire - R: Emerald Splash - V: Stand Pilot - G: 20 Meter Emerald Splash - place down alot of tentacle wires, having your stand go invisible... fully automatic blasts **Tubular Bells:** - Type: Utility Stand - E: Balloon Command - R: Medium Balloons (Dog) - T: Light Balloons (Snail) - G: Heavy Balloons (Swan) - V: TUBULAR BELLS!!! - Send out all your balloons at once towards your mouse cursor **20th Century Boy:** - Type: Utility Stand - G: Absolute Defence - Crouch down and becom an impenetrable fortress, causing all attacks to be reflected back - V: Dynamite Strap (requires 6 dynamite) - Pull some loose dynamite... attatching it to your body. Using absolute defence will negate self damage **Tier Pending:** **Hey Ya:** - Type: Utility Stand - Passive - Encouragement: Hey Ya will guide the user along the right path, giving them words of encouragment that supply buffs - Buffs varying through dodges, damage buffs, healing, speed buffs, increased accuracy, etc **Mandom:** - Type: Utility Stand - G: Time Rewind - Twist back your watch, returning you and everyone around you 6 seconds back in time. Includes states/health **Unobtainable:** **Whitesnake (UNOB):** - Currently developer/admin only - Can permanently steal stands - Disc Extraction - Stand Discs --- ### Practical Video Guide URL: https://bridgerwestern.cc/stands/practical-acquisition/ **Video-Based Demonstrations:** - Based on YouTube gameplay guide videos - Real-time fishing demonstrations with exact timing - Actual Corpse Part chase and survival footage - Horse water technique in action - Step-by-step walkthroughs from actual gameplay **Key Video Content:** - Complete gameplay walkthrough (Guide Video 1) - Beginner's quick start guide (Guide Video 2) - Real-time fishing with Arrow Shard demonstration (0.5% rate mentioned) - Actual server probability calculations from videos - Horse water tech to reach swamp area **Video vs Official Data Notes:** - Arrow Shard drop rate: Videos mention 0.5% (bridger:western trello says 0.1%) - Corpse Part probabilities: Based on video analysis of gameplay - Success rates: Reflect actual player experiences from videos **Practical Techniques from Videos:** - Horse water technique: Hold shift, enter water, hold space - Aimbot card combo with Ocular Pro S (X key) - Money farming optimization from fishing demonstrations --- ### Corpse Part Guide URL: https://bridgerwestern.cc/stands/corpse-part-guide.html **KOTH Mechanics:** - Spawns randomly with 3+ players - Announcement: "IT APPEARS ONCE AGAIN" - Yellow beam visible in sky (~30 seconds) - Probability increases the longer you hold **Body Part Types:** - Left Arm: Tusk (10% chance) - All other parts: Random Stand --- ### Corpse Part Spawn Locations URL: https://bridgerwestern.cc/stands/corpse-part-locations/ All 8 confirmed Corpse Part spawn locations in Ridge B Valley: 1. Swamp — in the Forest where the Mud Witch resides 2. Anthill Island 3. Red Corner — top of the watch tower 4. Pit of Doom — bottom of the pit (Digsite) 5. Mineshaft Entrance — near Ridge B. County 6. Cave — inside the cave close to Ridge B. County 7. Grassy area to the right of the Swamp, between the Forest and the Abandoned Town 8. Death Valley Includes interactive map with numbered pins. Requires 3+ players to spawn. Spawns are random from these 8 locations. --- ### Arrow Shard Guide URL: https://bridgerwestern.cc/stands/arrow-shard/ Complete guide to the Arrow Shard in Bridger Western. - Drop rate: 0.1% (Legendary) from fishing — approximately 2000 attempts average - Guarantees a random Stand from the obtainable pool (100% success) - NOT lost upon death or leaving the server - Cannot be banked, stored, dropped, or traded - Cannot be used if you already possess a Stand - Cannot give unobtainable Stands or Stands with specific obtainment methods (D4C, Tusk) - Has a glowing, smoky aura whilst held **Survival Tactics:** - Water method for escape - Horse mobility essential - Avoid direct combat while holding --- ### Discord Coordination URL: https://bridgerwestern.cc/stands/discord-coordination.html **Clan Strategies:** - Server flooding: Fill server with clan members - Turn-based: Clan members take turns holding Corpse Parts - Area control: Block Corpse Part spawn zones - Information sharing: Real-time spawn notifications **Solo vs Clan Success Rates:** - Solo players: ~5% success rate - Organized clans: 80%+ success rate --- ### Stands FAQ URL: https://bridgerwestern.cc/stands/faq.html **Key Q&A:** - Are there Stand Arrows? No traditional arrows. Arrow Shards exist via fishing (0.1%) - Fastest method? Corpse Part KOTH with Discord coordination - Can I change my Stand? No, Stands are permanent - Tusk Acts abilities: - Act 1: Nail Bullets, Nail Glide, Nail Jump - Act 2: Wormhole Nails, Golden Ratio Nail - Act 3: Wormhole Nails - Press V to cycle between Acts - Star Platinum evolution: Obtained with a 1% chance when using timestop movement with Star Platinum - Hey Ya buffs: dodge, damage, healing, speed, accuracy (random activation) - Time Stop counters: maintain distance, use mobility, position behind cover - D4C special obtainment: 100 kills, 10 ks, in 'Deserts' area, knocked while corpse part spawns for 10% heart spawn chance - Corpse Part mechanics: Pulses indicate % chance (caps at 15-20%). Rarities: Default and Rare (time-manipulating) **Common Beginner Mistakes:** - Getting Tusk without understanding permanent disability - Fighting instead of escaping during Corpse Part events - Not using Discord coordination - Dropping Corpse Parts too early - Joining empty servers (need 3+ players) --- ## Weapons Section ### Weapons Database URL: https://bridgerwestern.cc/weapons/ Content: Complete weapon guide with primary and secondary weapons, tier 3 dual wield system **Core Weapon Mechanics:** 1. **Tier 3 Requirement**: Cannot equip both primary and secondary weapons until reaching tier 3 2. **Stand Penalty**: Having a Stand decreases base gun damages 3. **Revolver Reloads**: Revolvers have wasteful reload mechanics --- ### Primary Weapons URL: https://bridgerwestern.cc/weapons/primary-weapons.html **All 9 Primary Weapons:** 1. **Taurus .357** (Starting Weapon) - Mid range in all stats - Reliable for beginners - Revolver type (wasteful reload) 2. **Schofield 6** (Revolver) - Average in nearly every stat - Reloads fairly quick - Revolver type (wasteful reload) 3. **Whitney Dragoon** (Revolver) - High damage - Slow reloading - Revolver type (wasteful reload) 4. **Dual Derringers** (Pistol) - Low damage - High fire rate - Fast reloading 5. **Mauser** (Pistol) - Low recoil - Low damage - Fairly high fire rate 6. **Winchester Repeater** (Rifle) - 8 bullet capacity - More range than revolvers - Pretty high fire rate - Functions like an 8-bullet revolver 7. **Bow** (Ranged) - Mid range sniper - Less damage than rifles - Takes longer to shoot - Right click to switch: Silver Arrows or Dynamite Arrows 8. **Malcom .70** (Sniper Rifle) - 4 bullet capacity - Scoped rifle - Long range - Headshots deal 50 damage 9. **Bolt Action Rifle** (Unobtainable) - Currently unobtainable - Will be remodeled in future update --- ### Secondary Weapons URL: https://bridgerwestern.cc/weapons/secondary-weapons.html **Tier 3 Requirement**: Must reach tier 3 to equip alongside primary weapon **All 6 Secondary Weapons:** 1. **Mares Leg** (Rifle) - 7 bullet capacity - Lower damage than Winchester - Faster version of Winchester Repeater 2. **Sabre** (Melee) - Melee weapon - Can parry other sabres - Can parry vampires 3. **Colt Ocelot** (Revolver) - Higher damage revolver - Bullets ricochet 3 times - Revolver type (wasteful reload) 4. **DB Shotgun** (Shotgun) - Double barrel shotgun - Shoots twice - Very wide spread 5. **Tommy Gun** (SMG) - 25 bullet capacity - Heavy spread - High speed 6. **Maverick 88** (Shotgun) - Pump action shotgun - Low spread - Shoots 6 pellets --- ### Weapon Mechanics URL: https://bridgerwestern.cc/weapons/weapon-mechanics.html **Tier 3 Dual Wield System:** - Cannot equip both primary and secondary weapons until tier 3 - Must choose one weapon type before tier 3 - Significant progression milestone - Unlocks dual wielding capability **Stand Penalty:** - Having a Stand decreases base gun damages - Affects all primary and secondary weapons equally - Creates strategic trade-off: Stand abilities vs weapon effectiveness - Consider playstyle before obtaining Stand **Revolver Reload Mechanics:** - Revolvers have wasteful reloads - Affects: Taurus .357, Schofield 6, Whitney Dragoon, Colt Ocelot - Less efficient than other weapon types - Requires careful engagement timing - Plan combat around reload windows **Weapon Strategy:** - Primary weapons: Main combat tool, available from start - Secondary weapons: Requires tier 3, provides tactical flexibility - Revolver users: Manage reload timing carefully - Stand users: Accept reduced gun damage for Stand abilities - Non-Stand users: Maximize gun damage potential --- ## Complete Game Mechanics Summary **Stand System:** - Arrow Shard fishing: 0.1% drop rate - Corpse Part KOTH: 15-20% success rate with holding - Clan coordination: 80%+ success vs 5% solo - Stand penalty: Reduces gun damage **Weapon System:** - 9 primary weapons (available from start) - 6 secondary weapons (requires tier 3) - Tier 3 unlocks dual wielding - Revolvers have wasteful reloads - Stand users have reduced gun damage **Progression:** - Tier 1-2: Single weapon only - Tier 3: Dual wield unlocked - Stand acquisition: Permanent choice affecting gun damage - Tusk: Permanent disability (Left Arm Corpse Part) **Combat Mechanics:** - Posture system: Blocking breaks posture - Limb damage: Damage is limb-specific - Headshots: Wear hat to prevent headshot damage - Water escape: Use aquatic terrain to avoid pursuers - Clan coordination: Essential for S-tier Stand acquisition --- ### Cards Section URL: https://bridgerwestern.cc/cards/ Content: Complete Tarot Cards database with all 25 cards, effects, builds, and acquisition guide **Card Acquisition:** - Location: Mud Witch in Swamp - Cost: 150 Moola per roll - Selection: Choose 1 from 3 random cards - Maximum: 3 cards per character - Budget: 450-600 Moola total for ideal 3-card setup --- ### All Cards URL: https://bridgerwestern.cc/cards/all-cards/ **Ranged Combat (2 cards):** - Archer's Child: 1.5x drawspeed, 2x firerate on bows - Desperado: More gun damage at low HP (does not work with bows) **Melee Combat (3 cards):** - Boy With Fists: +20% melee damage, -55% gun accuracy - Belmont Family Crest: +25% melee damage vs vampires, +25% damage taken from humans - Show Me A Good Time: 0.45s parry frames on slash/equip **Horseback Combat (1 card):** - A True Cowboy: Lasso aimed at others on horseback, +17% gun damage on horseback **Explosives (1 card):** - Demolitions Expert: Less self-damage from explosions, more damage to others **Mobility (2 cards):** - Free Runner: +20 stamina, combat roll changed to slide - Poltergeist: Almost invisible during combat roll, roll takes 80% more stamina **High Risk/High Reward (4 cards):** - Can't Lay Off the Tonic: More damage with tonics, take damage over time without tonics - Flesh Automaton: Explode on lethal damage - High Noon: -10 Max HP, autoaim for 5 seconds at noon - Snake Eater: Name and gang tag still visible to other players **Special Abilities (3 cards):** - Quick Draw: Enter quickdraw state when equipping primary weapon - Evil Eye: Ocular prowess lasts 50% longer, cooldown increased 50% - EXECUTIONER: Headshots over 40 damage decapitate **Undocumented Cards (9 cards):** Available in-game but lack detailed descriptions: - Secret Technique, Silver Prodigy, STURDY, Time Heals All Wounds, Total Checkmate, Twenty Meter Radius Steel, Veteran, Winged Man, Snake Eater **Disabled Cards (1 card):** - Coin Roller: Currently disabled, not available in-game --- ### Card Builds URL: https://bridgerwestern.cc/cards/card-builds/ **Bow Build (Pure Bow DPS):** - Archer's Child + EXECUTIONER + Free Runner - Playstyle: Long-range sniper, focus on headshots for instant kills **Aggressive Gunslinger:** - Desperado + Quick Draw + Poltergeist - Playstyle: High-risk aggressive combat, stay at low HP for maximum damage **Mounted Gunslinger:** - A True Cowboy + Quick Draw + EXECUTIONER - Playstyle: Stay mounted for damage bonus, use lasso and headshots **Pure Melee Brawler:** - Boy With Fists + Show Me A Good Time + Free Runner - Playstyle: Close-range combat, use parry timing and slide **Vampire Hunter:** - Belmont Family Crest + Show Me A Good Time + Free Runner - Playstyle: Specialized anti-vampire build, avoid human PvP **Explosive Specialist:** - Demolitions Expert + Archer's Child + Free Runner - Playstyle: Dynamite arrows and explosives, reduced self-damage **Stealth Assassin:** - Poltergeist + EXECUTIONER + Quick Draw - Playstyle: Invisible roll, one-shot headshots, quick weapon swap **Kamikaze Bomber (Meme Build):** - Flesh Automaton + Demolitions Expert + Desperado - Playstyle: Rush enemies at low HP, explode on death **High Noon Sniper (Meme Build):** - High Noon + EXECUTIONER + Quick Draw - Playstyle: Wait for noon (12:00 in-game) for 5 seconds of autoaim --- ### How to Get Cards URL: https://bridgerwestern.cc/cards/how-to-get-cards/ **Step-by-Step Process:** 1. Visit Mud Witch in Swamp area 2. Pay 150 Moola to roll for cards 3. 3 random cards will be presented 4. Choose 1 card from the 3 options 5. Repeat until you have 3 cards total **Card Priority (High Priority):** - Archer's Child: Essential for bow builds - Free Runner: Universal mobility boost - EXECUTIONER: Instant kill potential - Quick Draw: Combat versatility - Desperado: High damage potential **Card Priority (Situational):** - Boy With Fists: Only for pure melee - Belmont Family Crest: Only vs vampires - A True Cowboy: Only for mounted combat - High Noon: Timing-dependent - Poltergeist: High stamina cost **Reroll Strategy:** - Wait until you see at least one good card in 3-card selection - Don't waste Moola on bad rolls - Budget 450-600 Moola total (3-4 rolls) **Moola Farming:** - Dog Bane fishing: Safest solo income route - Co-op farming: Team up with players, doubles efficiency - Budget planning: 150 Moola per roll × 3-4 rolls = 450-600 Moola **Important Notes:** - 3-card maximum per character - Once you have 3 cards, must remove one before rolling again - Card selection is completely random - No way to guarantee specific cards --- ## Items & Utilities Section ### Items Database URL: https://bridgerwestern.cc/items/ Content: Complete Items & Utilities guide with consumables, combat items, and equipment ### Silver Dagger Guide URL: https://bridgerwestern.cc/items/silver-dagger/ Content: Complete Silver Dagger guide covering combat mechanics, damage stats, vampire effectiveness, and card synergies **Silver Dagger Details:** - **Base Damage**: 8 per swing (16 vs vampires - automatic double damage) - **Grab Attack (M2)**: 28 total damage (56 vs vampires) - **Silver Fire**: Leaves burning effect on vampires only - **Stamina Cost**: Each attack consumes stamina - **Card Synergies**: Silver Prodigy (silver weapon damage), Boy With Fists (melee damage) - **Combat Strategy**: Last resort when out of ammo, highly effective vs vampires - **Animation**: Grab → Shank → Kick away combo for M2 attack **All Items & Utilities:** **Consumables:** - **Ammo Box**: Replenishes ammo for all weapons - **Silver Ammo**: Applies silver damage to vampires. [Silver Prodigy] card spawns you with +1 silver ammo pack each life - **Tonic**: Roblox-friendly alcohol. Drink to heal a small amount of HP. The more you drink, the more blurred your screen gets until you pass out - **Dogbane Herb**: Rare 4% chance from chests. Can be brought to the Mud Witch for 2500 moola, age regression (-20 years), or a stand removal - **Arrow Pack**: For all your bow shooting needs (gives 5 arrows) - **Knives**: Can be bought nearly all around the map **Combat Items:** - **Dynamite**: Throw dynamite, explodes after a little. Outlaws throw 2 at tier 2 and 3 at tier 3 - **Molotov**: Leaves a fire pool - **Smoke Bomb**: Leaves a smoke screen. Tossing a molotov on it creates a large explosion - **Silver Dagger**: Drops from chests. Slashes forward and takes stamina, leaves silver fire on vampires. Does 8 base damage (double to vampires). M2 does a grab and shank - **Wooden Stake**: Emergency anti-vampire solution. Leaves a stake in them for ~10s, burns them while it's in them - **Steel Wireset**: Click to place origin, click again to send it forth. Gains silver burn to vampires if accompanied by the [Silver Wireset] card **Equipment & Utilities:** - **Lasso**: Used for tying up wrong doers and evil folk - **Poncho**: Makes you look swag. Makes you take less overall damage in exchange for taking more limb damage - **Cowboy Hat**: Protects you from 1 headshot - **Lantern**: Provides light to your surroundings - **Coin**: Totally not a ricochet from Ultrakill. Toss into the air, shooting it during the glimmer deflects a hitscan shot to the nearest entity --- ### Items FAQ URL: https://bridgerwestern.cc/items/faq/ **Key Q&A:** - Dogbane Herb: 4% chance from chests, trade at Mud Witch for 2500 moola, age regression (-20 years), or stand removal - Silver Ammo: Applies silver damage to vampires, [Silver Prodigy] card gives +1 pack per life - Wooden Stake: Anti-vampire tool, leaves stake for ~10s with burn damage - Silver Dagger: 8 base damage (16 to vampires), M2 grab and shank, leaves silver fire on vampires - Dynamite: Outlaws throw 2 at tier 2, 3 at tier 3 - Smoke Bomb + Molotov: Creates large explosion when combined - Cowboy Hat: Protects from 1 headshot, essential for PvP - Poncho: Reduces overall damage but increases limb damage - Coin: Deflects hitscan shot to nearest entity when shot during glimmer - Steel Wireset: Gains silver burn with [Silver Wireset] card --- ## Fishing Section ### Fishing Guide URL: https://bridgerwestern.cc/fishing/ Content: Complete fishing guide with drop rates, mechanics, and Moola farming strategies **Fishing Basics:** - Location: Tackle Bait | Fishing Goods shop (follow train tracks) - Fishing Rod: 150 Moola - Bait: 15 Moola per pack - Bait makes pull time 2x faster **How to Fish:** 1. Equip fishing rod near water 2. Click and hold to cast bait 3. Wait for fish to bite 4. Perform QTE (Quick Time Event) to reel up catch **Complete Drop Rates:** - Common (81.7%): Cod ($35), Snapper ($25), Bass ($45) - Rare (16.25%): Chests (random loot) - Epic (2%): Mares Leg (secondary weapon, 7 bullets, faster Winchester) - Legendary (0.1%): Golden Bass (15,000 Moola), Arrow Shards (guarantees Stand) **Legendary Drops (0.1%):** **Golden Bass:** - Value: 15,000 Moola - Best single-item Moola source in game - Worth 333x more than regular Bass **Arrow Shard:** - Function: Guarantees a random Stand when used - Drop rate: 0.1% (approximately 1 in 2000 fishing attempts) - Restrictions: - Cannot be banked or stored - Cannot be dropped or traded - Cannot be used if you already have a Stand - Lost on death if not used - Use immediately after obtaining **Fish Cooking:** - Cook fish by placing in campfire - Different cooked fish provide different buffs and healing effects - Useful for combat preparation and KOTH events **Moola Farming:** - Fishing is one of the safest Moola farming methods - No PvP risk - Consistent income from common fish - Chance at Golden Bass jackpot (15k Moola) - Can fish for Arrow Shards simultaneously **Best Fishing Strategy:** - All water sources have same drop rates (no "best spot") - Choose safe locations with low player traffic - Always buy bait for 2x faster fishing - Budget: 165 Moola minimum (rod + 1 bait pack) --- ### Fishing FAQ URL: https://bridgerwestern.cc/fishing/faq/ **Key Q&A:** - Arrow Shard drop rate: 0.1% (Legendary), approximately 1 in 2000 attempts - Golden Bass value: 15,000 Moola - Fishing gear location: Tackle Bait shop (follow train tracks) - Fishing Rod cost: 150 Moola - Bait cost: 15 Moola (makes fishing 2x faster) - Arrow Shard restrictions: Cannot be stored, traded, or used if you have a Stand - Best fishing spot: All water sources have same drop rates - Moola per fish: Cod $35, Snapper $25, Bass $45, Golden Bass $15,000 - Average time for Arrow Shard: Many hours (~2000 fishing attempts) - Fish cooking: Place in campfire for buffs and healing effects --- ## Locations Section ### Locations Guide URL: https://bridgerwestern.cc/locations/ Content: Complete guide to all NPCs, shops, and services in Ridge B Valley **Main Town Locations:** **Gun Store:** - Location: Main Town - Services: Sells most guns in the game - Available: Primary weapons, secondary weapons (requires Tier 3), ammo **General Store:** - Location: Main Town - Services: Sells utilities and equipment - Available: Knives, Cowboy Hat (headshot protection), Poncho (damage reduction), Lasso, Coin (ricochet), Lantern **Banker:** - Location: Main Town - Services: Item storage system - Can store: Guns, utilities, items - Important: All items in bank are NOT kept upon server wipe (temporary storage only) **Red Corner Fight Club:** - Location: Main Town - Services: PvP fist fighting arena - Cost: 300 Moola if you lose - No weapons allowed **Customization Services:** **Tailor:** - Location: Main Town - Services: Clothing customization - Prices: Reroll Shirt & Pants (15 Moola), Reroll Accessory (30 Moola) **Barbershop:** - Location: Main Town - Services: Hair customization - Prices: Reroll Hairstyle (25 Moola), Reroll Hair Color (15 Moola) **Special Locations:** **Mud Witch's Hut:** - Location: Swamp area - Services: Fortune reading and Dogbane Herb trades - Card Rolls: 150 Moola per roll, choose 1 from 3 random cards, max 3 cards per character - Dogbane Herb Trades: - Option 1: Get 2500 Moola - Option 2: Decrease age by 20 years - Option 3: Wipe/remove your Stand - Note: Dogbane Herb is rare 4% drop from chests **Outlaw Camp Dealer:** - Location: Outlaw Camp - Services: Sells extra guns and throwables - May require Outlaw faction status **Horse Stables | Horse Info:** - Location: Various locations - Services: Horse replacement and information - Press M to view horse stats: Speed, Stamina, Jump, Damage, Scale, Turn - Horse rarities: Common, Rare, Epic, Legendary, Mythical - Mythical and Legendary horses have best stats **Flint | Blacksmith:** - Location: Main Town - Services: Weapon repairs and quests - Can Questline: Special quest series - Mares Leg Repair: Fix rusted Mares Leg for 1500 Moola **Utility NPCs:** **Spawn Point NPCs:** - Location: Various locations across map - Service: Change your spawn point - Cost: 150 Moola - Respawn at this location after death - Strategy: Set spawn points near important locations (Mud Witch, fishing spots, KOTH areas) --- ### Bridger Western Map URL: https://bridgerwestern.cc/locations/map/ Content: Interactive world map showing all locations, NPCs, shops, and points of interest **Map Features:** - Visual display of all key locations in Ridge B Valley - Main Town: Gun Store, General Store, Banker, Tailor, Barbershop, Red Corner Fight Club - Customization Services: Tailor (15-30 Moola), Barbershop (15-25 Moola) - Special Locations: Mud Witch's Hut (Swamp), Outlaw Camp Dealer, Horse Stables, Blacksmith (Flint) - Utility NPCs: Spawn Point NPCs (150 Moola to change spawn) **Key Locations:** - Main Town: Central hub with most essential services - Swamp: Mud Witch's Hut location (Cards 150 Moola, Dogbane trades) - Outlaw Camp: Dealer for extra guns and throwables - Horse Stables: Replace horse, press M for stats (Speed, Stamina, Jump, Damage, Scale, Turn) - Blacksmith: Can Questline, Mares Leg repair (1500 Moola) - Spawn Points: Various locations (150 Moola to set respawn) --- ### Locations FAQ URL: https://bridgerwestern.cc/locations/faq/ **Key Q&A:** - Mud Witch location: Swamp area (Mud Witch's Hut) - Mud Witch services: Card rolls (150 Moola) and Dogbane Herb trades (2500 Moola, age -20 years, Stand removal) - Gun Store: Main Town, sells most guns - General Store: Main Town, sells Cowboy Hat, Poncho, Lasso, Coin, Lantern, Knives - Banker: Provides item storage, but items NOT kept on server wipe - Customization costs: Tailor (15-30 Moola), Barbershop (15-25 Moola) - Horse stats: Press M to view Speed, Stamina, Jump, Damage, Scale, Turn - Horse rarities: Common, Rare, Epic, Legendary, Mythical (best stats) - Blacksmith: Repairs rusted Mares Leg for 1500 Moola, offers Can Questline - Spawn point change: 150 Moola at Spawn Point NPCs - Red Corner Fight Club: PvP fist fighting, lose = 300 Moola cost - Outlaw Camp Dealer: Sells extra guns and throwables, may require Outlaw faction - Dogbane Herb uses: 2500 Moola, age regression (-20 years), or Stand removal --- ### Red Corner Fight Club URL: https://bridgerwestern.cc/locations/red-corner-fight-club/ PvP fist fighting arena located in Main Town at the Red Corner. Interact with the NPC to register, then step on a glowing mat (green = vacant, red = occupied). Once both mats are taken, both players are teleported to the underground arena. Fight until one player reaches 0 HP. Guns, utilities, and throwables are disabled inside. Losing costs 300 Moola. Spectators outside can throw items into the arena. --- ### Horse Guide URL: https://bridgerwestern.cc/locations/horses/ Content: Complete guide to horses in Bridger Western including stats, rarities, and Horse Stables locations **Getting Started:** - You spawn with a Mule. Press H to summon it. - Horse Stables let you replace your current horse with a new one. **How to View Horse Stats:** - Press M while mounted to see stats on the bottom left of the screen. - Stats range from 0.85 to 1.25. **Horse Stats:** - Speed: How fast your horse can run - Stamina: How long your horse can sprint - Jump: How high your horse can jump - Damage: Combat damage dealt by horse - Scale: Size of your horse - Turn: How quickly your horse can turn **Horse Rarities (Lowest to Highest):** 1. Common — Base stats, low price 2. Rare — Improved stats 3. Epic — Good stats 4. 「LEGENDARY」 — Receives 1 significant stat boost exceeding the 1.25 limit 5. 【 MYTHICAL 】 — Receives 2 significant stat boosts exceeding the 1.25 limit **Important:** Legendary and Mythical horses do NOT have predetermined good stats. The boost applies to existing stats. A medium-cost Legendary is only as good as its base stats. **Pricing & Selection:** - Price ranges from 150 to around 1,500 Moola - The NPC tells you a price, horse name, and vaguely describes the horse - Costs 20 Moola to reroll the selection - 800 Moola and up is generally the ideal price range for good horses - Price is determined by adding up all of the horse's stats (higher total = higher price) **How to Identify Legendary/Mythical:** - Look for brackets and FULL CAPS in the name: 「LEGENDARY」 or 【 MYTHICAL 】 - A confirmation prompt appears so you don't accidentally skip them **Horse Stables Locations:** - Main Town Stables - Outlaw Camp Stables - Various other locations across the map **Why Horses Matter for Tusk:** - Tusk users cannot walk (crawl only) and cannot use weapons - A legendary or mythical horse is essential for Tusk mobility --- ### Spawn Locations URL: https://bridgerwestern.cc/locations/spawn-locations/ Content: All spawn locations for Inlaw and Outlaw factions. Inlaw spawns: Ridge B. County (3 buildings: Hotel, LP. Haris Medical Help, Random Red Building) and Digsite (adjacent caravan). Outlaw spawns: Campsite (outside swamp), Outlaw Hideout (woods fortress), Outlaw Hills (1 of 2 campfires), Red Corner (tunnel), Sandtown (random building). Change spawn by interacting with location NPC for 150 Moola. Dying at own spawn has 30% chance to auto-change spawn to prevent spawn killing. Outlaws cannot use Inlaw spawns and vice versa. --- ### NPCs Guide URL: https://bridgerwestern.cc/locations/npcs/ Content: All NPCs in Bridger Western. Flint the Blacksmith is located in front of Ridge B. County at the bridge near the train stop. He gives the Can Questline and repairs rusted Mares Leg weapons for 1,500 Moola. Gyro NPC data to be added. **Horse Stats:** - Press M to view your horse's stats - Speed: How fast your horse can run - Stamina: How long your horse can sprint - Jump: How high your horse can jump - Damage: Combat damage dealt by horse - Scale: Size of your horse - Turn: How quickly your horse can turn **Horse Rarities (Lowest to Highest):** 1. Common - Basic stats 2. Rare - Improved stats 3. Epic - Good stats 4. Legendary - Excellent stats 5. Mythical - Best stats **Best Horses:** Mythical and Legendary horses have the best stats for speed, stamina, and mobility **Horse Stables:** - Location: Various locations across the map - Services: Horse replacement and information - Features: Replace your current horse, view horse stats (press M) - Look for "Horse Stables | Horse Info" NPCs **Horse-Related Content:** - A True Cowboy Card: Lasso auto-aims on horseback, +17% gun damage while mounted - Tusk Stand: Requires legendary/mythical horse for mobility (Tusk users cannot walk, crawl only, cannot use weapons) --- ### Mares Leg Guide URL: https://bridgerwestern.cc/weapons/mares-leg/ Content: Complete guide to obtaining, repairing, and using the Mares Leg secondary weapon **How to Get:** - Fishing drop: 2% chance (Epic rarity) - Drops as rusted (unusable until repaired) - Available at any fishing spot **Repair Process:** - NPC: Flint (Blacksmith) in Main Town - Cost: 1500 Moola - Result: Functional secondary weapon **Weapon Stats:** - Capacity: 7 bullets - Damage: Lower than Winchester Repeater - Fire Rate: Faster than Winchester Repeater - Type: Secondary Weapon (Rifle) **Usage Requirements:** - Tier 3 required to equip alongside primary weapon - Cannot dual wield until Tier 3 - Stand penalty applies (decreases base gun damage) **Worth It:** - Good secondary weapon for mobile combat - 1500 Moola repair cost is reasonable - Rare Epic drop (2% chance) - Faster fire rate compensates for lower damage --- ## Guides Section ### Complete Guides Collection URL: https://bridgerwestern.cc/guides/ Content: Complete collection of game guides covering beginner tutorials, controls, fishing economy, and advanced strategies **Available Guides:** **Complete Beginner Guide** URL: https://bridgerwestern.cc/guides/beginner-guide/ Content: Comprehensive beginner tutorial covering character creation, starting money management, horse selection, early game priorities, and first-hour progression loop **Controls & Keybinds Guide** URL: https://bridgerwestern.cc/guides/controls/ Content: Complete game controls reference with all keybinds, movement mechanics, combat controls, and advanced input techniques **Related Database Guides:** - Cards Database: https://bridgerwestern.cc/cards/ - Fishing Guide: https://bridgerwestern.cc/fishing/ - Stands Database: https://bridgerwestern.cc/stands/ - Weapons Database: https://bridgerwestern.cc/weapons/ **Key Guide Features:** - Beginner-friendly tutorials with step-by-step instructions - Advanced strategies for experienced players - Verified gameplay data and community-tested methods - Updated for 2026 Alpha version - Based on guide videos and expert community analysis ## Stand Skins Gallery URL: https://bridgerwestern.cc/stands/skins/ **How Shiny Skins Work:** - Any obtainment method that rolls for your Stand has a 5% chance to grant a Shiny skin variant - Includes Arrow Shard fishing (0.1%) and Corpse Part KOTH events - Shiny skins are purely cosmetic — no gameplay effect **Available Skins by Stand:** The World: Greatest High, OVA Star Platinum: HFTF, Intro, Judge, OVA, Strength Star Platinum | The World: Final Beatdown, Stone Ocean (+ Whitesnake All Star) D4C: Cracked, M4C TWAU: Manga, Neo, STW Hierophant Green: HFTF, Purple, Red, Yellow Hermit Purple: Hermit Blue, Hermit Gold, Holy's Stand Mandom: King Mandom, Mintdom, Purple Mandom, Reverse Mandom Magicians Red: Purple ## Rokakaka Fruit URL: https://bridgerwestern.cc/items/rokakaka-fruit/ The Rokakaka Fruit is a special item that allows two Tier 3 players who both possess a Stand to split the fruit together. Splitting equalizes both players' ages, swaps 1-2 cards, and optionally trades Stands with a 1% chance to turn a base Stand into a random shiny variant. The fruit cannot be dropped but is kept upon death and can be stored in the bank. A known bug may consume multiple Rokakakas at once, so store them individually. ## The World Stand Guide URL: https://bridgerwestern.cc/stands/the-world/ RARE time-manipulating Humanoid stand. Long Timestop (~5 seconds), Checkmate passive (knife barrages), Shinei autolock punch. ## D4C Stand Guide URL: https://bridgerwestern.cc/stands/d4c/ DEFAULT Humanoid stand. Dimension Hop passive (requires poncho). Clone Spawn, Clone Swap. Special obtainment: 100 kills, 10 killstreak, Deserts area. ## Killer Queen Stand Guide URL: https://bridgerwestern.cc/stands/killer-queen/ DEFAULT Humanoid stand. Bomb mechanics: Plant Bomb/Detonate, Sheer Heart Attack tracking bomb, Stray Cat air bubble bombs. ## Star Platinum Stand Guide URL: https://bridgerwestern.cc/stands/star-platinum/ RARE time-manipulating Humanoid stand. Skull Breaker execution, Beatdown grab, Time Stop Movement. Can evolve to Star Platinum The World (1% chance). ## Star Platinum | The World Stand Guide URL: https://bridgerwestern.cc/stands/star-platinum-the-world/ DEFAULT Humanoid stand, evolved form of Star Platinum. Rush uppercut, Triple Bearing Shots, 2-second Time Stop, Grab Beatdown. ## King Crimson Stand Guide URL: https://bridgerwestern.cc/stands/king-crimson/ RARE time-manipulating Humanoid stand. Epitaph auto-dodge (G hold), Time Erasure iframes + speed boost (~5s), Donut high-damage punch. ## Gold Experience Stand Guide URL: https://bridgerwestern.cc/stands/gold-experience/ DEFAULT Humanoid stand with Life Giver passive (yellow bar). 7 Page Muda barrage, Life Giver Punch/Tree/Eagle/Scorpions, Self/Other Heal (~30 HP). ## Gold Experience Requiem Stand Guide URL: https://bridgerwestern.cc/stands/gold-experience-requiem/ UNOBTAINABLE/SPEC stand. True Life Giver passive (green bar, 2.5x bigger). Return To Zero nullifies all attacks (60s cooldown). 7 Page Muda 90 dmg. ## Crazy Diamond Stand Guide URL: https://bridgerwestern.cc/stands/crazy-diamond/ DEFAULT Humanoid stand. Restore Mode reverses damage to healing. Tracking Barrage, Facial Reconstruction (10% face change), Blood Slash, Reconstruction Barrage. ## Tusk Acts 1-3 Stand Guide URL: https://bridgerwestern.cc/stands/tusk-acts/ DEFAULT Humanoid stand. Cripple passive (cannot walk or use guns). Obtainable via Saint's Left Arm fusion (2%). Nail Bullets, Nail Glide, Golden Rotation Bullet (62 dmg). ## Hierophant Green Stand Guide URL: https://bridgerwestern.cc/stands/hierophant-green/ DEFAULT Humanoid stand. Tentacle Wire tripwire, Emerald Splash (hold R), 20 Meter Emerald Splash auto-trap, Stand Pilot aerial mode. ## Silver Chariot Stand Guide URL: https://bridgerwestern.cc/stands/silver-chariot/ DEFAULT Humanoid stand. Rapier Uptilt, Lunge (20 dmg), Ricochet Shot (low HP variant), Whirlwind Slash, Armor Removal (speed + dmg boost). ## Magicians Red Stand Guide URL: https://bridgerwestern.cc/stands/magicians-red/ DEFAULT Humanoid stand. Flaming Roundhouse Kick (180 degree burn), Red Bind (cursor flame waves), Crossfire Hurricane Special (splits into 5 projectiles), Stand Pilot. ## Purple Haze Stand Guide URL: https://bridgerwestern.cc/stands/purple-haze/ DEFAULT Humanoid stand with Poison Bulbs passive (own poison can hurt you). Bulb Smash, Poison Bulb Shoot, Poison Bulb Trap (~20s), Stand Pilot. ## Stone Free Stand Guide URL: https://bridgerwestern.cc/stands/stone-free/ DEFAULT Humanoid stand with Thread Weaving passive (M1 surface places thread). Heavy Punch (25 dmg), String Pull, String Patchworks (self-heal), Rock Swing (up to 20 dmg). ## Whitesnake Stand Guide URL: https://bridgerwestern.cc/stands/whitesnake/ RARE time-manipulating Humanoid stand. Disc Grab (disables stand), Disc Throw (inverts controls on direct hit), Acid Spit (sleep effect), Pilot mode. ## TWAU Stand Guide URL: https://bridgerwestern.cc/stands/twau/ RARE time-manipulating Humanoid stand. Checkmate passive (knife barrages). Short Timestop (panic), Long Timestop (~4s, shoot 1 bullet with increased dmg), Autotracking Chop. ## Hermit Purple Stand Guide URL: https://bridgerwestern.cc/stands/hermit-purple/ DEFAULT Non-Humanoid Utility stand. No stamina cost. Grapple (10 dmg, mobility), Chop (10 dmg, dropkick after E on player). ## Tubular Bells Stand Guide URL: https://bridgerwestern.cc/stands/tubular-bells/ DEFAULT Non-Humanoid Utility stand. No stamina cost. Balloon Command, Medium Dog Balloons (15 dmg), Light Snail Balloons (5 dmg, through walls), Heavy Swan Balloon (40 dmg), TUBULAR BELLS!!! (all at once). ## Hey Ya Stand Guide URL: https://bridgerwestern.cc/stands/hey-ya/ DEFAULT Non-Humanoid Utility stand. No stamina cost. Encouragement passive provides random buffs: dodge, damage, healing, speed, accuracy. ## 20th Century Boy Stand Guide URL: https://bridgerwestern.cc/stands/20th-century-boy/ DEFAULT Non-Humanoid Utility stand. No stamina cost. Absolute Defense (G, reflects all attacks), Dynamite Strap (V, 12 dmg/dynamite, requires 6 dynamite). ## Mandom Stand Guide URL: https://bridgerwestern.cc/stands/mandom/ RARE time-manipulating Non-Humanoid Utility stand. No stamina cost. Time Rewind (G) returns you and everyone around you 6 seconds back in time including states and health. --- ## Guides FAQ URL: https://bridgerwestern.cc/guides/faq/ **Getting Started:** - Should I choose Outlaw or Inlaw? → Choose Outlaw. More freedom, community-recommended. Currently minimal mechanical difference. - Where should I spawn as a beginner? → Always spawn at Red Corner. Closest to the fishing area for early Moola farming. - What should I do first? → Start fishing immediately. Safest way to earn Moola without PvP risk. - Starting Moola wipe strategy: Starting Moola is random 50–500. If you get less than 200–300, press Wipe in character menu and create a new character. - How much Moola for a good horse? → Only buy horses that cost 1,000+ Moola. Cheaper horses have poor stats. **Controls:** - Sprint: Double-tap W. Auto-vaults over obstacles. On horse: hold Shift. - Dodge/Roll: Press Q - Aim Down Sights: Press Z - Horse across water: Hold Shift to sprint, hold Space when entering water - Stand abilities: E, R, T, Y, F, G, H (varies by Stand) **Progression:** - Fastest Moola: Fishing (Golden Bass = 15,000 Moola) - Aging system: Character ages over time. Dogbane Herb (4% chest drop) → Mud Witch for -20 years - How to get a Stand: Arrow Shard fishing (0.1%) or Corpse Part KOTH. No Stand Arrows in Bridger Western. **Common Beginner Mistakes:** - Spawned with little Moola → Use wipe strategy, re-roll until 200+ - Bought cheap horse → Save for 1,000+ Moola horse - Dying to players → Avoid PvP early, use Cowboy Hat (1 headshot protection) and Poncho (reduced damage) - Chose Inlaw → Minimal difference currently, can wipe and restart as Outlaw