Spawn Locations Overview
All spawn points marked on the map β accurate to the exact location dot
How Spawn Points Work
π Changing Your Spawn Point
Interact with the corresponding NPC at any spawn location and pay 150 Moola to set it as your new spawn point. Spawn locations are marked as small dots on the world map.
Note: Outlaws cannot set spawn at Inlaw spawns, and Inlaws cannot set spawn at Outlaw spawns. Each faction has its own set of spawn locations.
π‘οΈ Anti-Spawn-Kill Protection
Dying at your own spawn point has a 30% chance to automatically change your spawn to a different location. This prevents spawn killing and stops enemies from camping your respawn point.
This mechanic also prevents you from immediately returning to the same spot after being killed there.
All Spawn Locations at a Glance
| Faction | Spawn Name | Spawn Description |
|---|---|---|
| INLAW | Ridge B. County | Spawns in 1 of 3 buildings (Hotel, LP. Haris Medical Help, Random Red Building) |
| INLAW | Digsite | Spawns at the caravan adjacent to the digsite |
| OUTLAW | Campsite | Spawns just outside of the swamp area |
| OUTLAW | Outlaw Hideout | Spawns inside the woods fortress |
| OUTLAW | Outlaw Hills | Spawns at 1 of 2 campfires in the hills |
| OUTLAW | Red Corner | Spawns at the Red Corner location in the tunnel |
| OUTLAW | Sandtown | Spawns in a random building at Sandtown |
βοΈ Inlaw Spawn Locations
Available to Inlaw (law-abiding) faction players only
ποΈ Ridge B. County
The main town spawn. When you respawn here, you appear in one of three buildings at random:
π¨ Hotel
Main town hotel building
π₯ LP. Haris Medical Help
ποΈ Random Red Building
Most central Inlaw spawn β close to shops, Gun Store, Banker, and other NPCs.
βοΈ Digsite
Spawns you at the caravan adjacent to the digsite. A more isolated spawn away from the main town.
Good option if you want to avoid Outlaw ambushes near the main town.
π« Outlaw Spawn Locations
Available to Outlaw faction players only β 5 spawn options
ποΈ Campsite
Spawns you just outside of the swamp area. Convenient for players who frequently visit the Mud Witch's Hut or operate in the swamp region.
Close to the Mud Witch β useful for card rolls and Dogbane trades.
π° Outlaw Hideout
Spawns you inside the woods fortress. A well-protected spawn point surrounded by the fortress walls, making it harder for Inlaws to ambush you immediately on spawn.
One of the safer Outlaw spawns due to the fortress structure.
β°οΈ Outlaw Hills
Spawns you at one of 2 campfires in the hills area. The random selection between two campfires adds unpredictability, making it harder for enemies to camp your exact spawn.
Two campfire options reduce spawn camping risk.
π₯ Red Corner
Spawns you at the Red Corner location in the tunnel. The Red Corner is also home to the Red Corner Fight Club where players can fist fight (losing costs 300 Moola).
Tunnel location provides some natural cover on spawn.
ποΈ Sandtown
Spawns you in a random building at Sandtown. Similar to Ridge B. County for Inlaws, the random building selection helps prevent spawn camping.
Desert area spawn β good for Outlaws operating in the eastern region.
π‘ Spawn Strategy Tips
Choosing the Right Spawn
- πͺ Near shops β Ridge B. County (Inlaw) for quick access to Gun Store, General Store, Banker
- π§ Near Mud Witch β Campsite (Outlaw) for card rolls and Dogbane trades
- π‘οΈ Safe spawn β Outlaw Hideout for fortress protection, Digsite for isolation
- π― Anti-camp β Outlaw Hills (2 campfires) or Ridge B. County (3 buildings) for unpredictable spawns
Spawn Point Rules
- π° Changing spawn costs 150 Moola β interact with the location NPC
- π Faction locked β Outlaws cannot use Inlaw spawns and vice versa
- π² 30% auto-change β dying at your own spawn may randomly move it to prevent spawn killing
- πΊοΈ Spawn dots are marked on the world map β accurate to the exact location