Complete moveset for every Stand...

Bridger Western Stand Abilities

Stand Abilities & Skills
Complete Moveset Guide

Master every Stand with complete skill lists, keybinds, special mechanics, passive abilities, and obtainment methods for all Stands in Bridger Western.

Stand Obtainment

Obtained via CORPSE PARTS: When 3+ players, corpse parts have a chance to spawn (yellow beam). Grab and hold to absorb. Pulses indicate % chance of obtaining a stand (caps at 15-20%).

Rarities: Default and Rare (time-manipulating).

๐Ÿง Humanoid Stands

Hierophant Green, Star Platinum, Silver Chariot, Magicians Red, The World, Crazy Diamond, Star Platinum | The World, Killer Queen, Gold Experience, King Crimson, Purple Haze, Stone Free, Whitesnake, D4C, TWAU, Tusk Acts 1-3

๐ŸŒ

The World

RARE HUMANOID

Skills & Abilities

  • E: Barrage
  • R: Shinei โ€” long range punch that autolocks onto a target, can be used as mobility if not targeting anyone
  • T: Knife Toss โ€” requires knives in inventory to use
  • G: Kick Barrage
  • V: Long Timestop (~5 seconds)
  • Passive โ€” Checkmate: When using Knives, your stand will also throw barrages of knives with you
๐Ÿ‡บ๐Ÿ‡ธ

D4C

DEFAULT HUMANOID

Skills & Abilities

  • E: Chop Barrage โ€” high damage, slow barrage
  • R: Tracking Chop โ€” chop that has your stand follow a target
  • T: Clone Spawn โ€” spawns a clone with slightly less than your max HP that shoots at the nearest target
  • G: Clone Swap โ€” swaps with the clone your camera is facing; works while downed as long as your stand is out; lowers max HP until respawn. Variant: when used in the poncho dimension, teleports you behind any player brought in
  • Passive โ€” Dimension Hop: While having a poncho equipped, taking over 20 damage in one blow sends you into a different dimension for a short time, negating all damage from the original blow. Putting on/removing poncho does the same thing; having others stand around you will bring them in too

Special Obtainment

Obtainment Hint: The foundation to obtain all parts begins here. Requirements: 100 kills, 10 killstreak, in 'Deserts' area, knocked while corpse part spawns for 10% heart spawn chance.

๐Ÿ’€

Killer Queen

DEFAULT HUMANOID

Skills & Abilities

  • E: Barrage
  • R: Regular Chop โ€” a powerful Stand chop that can break limbs upon hit
  • T: Plant Bomb / Detonate Bomb โ€” plant a bomb on any player, surface or item; detonate by pressing T again; placed bombs disappear after some time
  • G: Sheer Heart Attack โ€” tracks the nearest player then blows up upon reaching them; drains stamina; can be called back by re-pressing G
  • V: Stray Cat โ€” shoot out an air bubble bomb; can be re-aimed by re-pressing V; cannot pass through walls/surfaces
โญ

Star Platinum

RARE HUMANOID

Skills & Abilities

  • E: Barrage โ€” 2.2 damage per hit
  • R: Skull Breaker โ€” 25 damage; heavy punch that executes when the opponent is low enough
  • R + Execute: Skull Breaker Execution โ€” strong punch that decapitates the opponent's head
  • T: Star Finger โ€” 12 damage; Star Platinum's finger extends forward, dealing moderate damage and inflicting ragdoll
  • G: Time Stop Movement (stand must be out) โ€” allows movement in Time Stop
  • V: Beatdown โ€” 11 | 2.4 per punch | 14; Star Platinum grabs an opponent before pummeling them

Evolution

Obtained with a 1% chance when using timestop movement with Star Platinum.

โญ

Star Platinum | The World

DEFAULT HUMANOID

Obtainment

Obtained with a 1% chance when using timestop movement with Star Platinum.

Skills & Abilities

  • E: Barrage
  • R: Rush โ€” send forth Star Platinum to attack the enemy, uppercutting your opponent and following up with a mid-air rushdown barrage that returns them to the ground
  • T: Triple Bearing Shots โ€” shoot 3 bearing balls forward, doing light damage and ragdoll if hit
  • G: Time Stop โ€” stop time for a short period in a medium radius around yourself (2 seconds)
  • V: Grab Beatdown โ€” punch forward, grabbing anyone hit, before doing a devastating beatdown on them
๐Ÿ‘‘

King Crimson

RARE HUMANOID

Skills & Abilities

  • E: Barrage
  • R: Regular Chop โ€” a powerful Stand chop that can break limbs upon hit
  • T: Donut โ€” an incredibly high damage punch that impales your target and throws them away
  • G: Epitaph (HOLD) โ€” allows you to view the future, having you auto-dodge nearly any attack as it's thrown at you
  • V: Time Erasure โ€” turns you invisible, grants iframes and a speed boost for roughly 5 seconds; at the end of Time Erasure your R and T abilities have much higher damage
๐ŸŒŸ

Gold Experience

DEFAULT HUMANOID

Passive โ€” Life Giver

There is a yellow bar next to your stamina bar while using your stand; it drains from using most of your moves and recharges slowly. M1ing the ground will make a branch shoot out towards the nearest target, or upwards if none nearby.

Skills & Abilities

  • E: Barrage โ€” pressing the key shown during the barrage (QTE) activates 7 Page Muda, doing heavy damage and knockback but consuming all stamina
  • R: Life Giver Punch โ€” punch forward; if hitting a person, inverts their controls and blurs their screen; if hitting the ground, does 1 of 3 chosen variants:
    • Life Giver Tree โ€” summon a tree, lifting you up and dealing medium damage and heavy knockback to anyone nearby
    • Life Giver Eagle โ€” summon a tracking eagle, homing in on anyone nearby multiple times before burrowing into them
    • Life Giver Scorpions โ€” summon 3 tracking scorpions, homing in on anyone nearby doing light damage
  • G: Self/Other Heal โ€” heal yourself; if really close to someone, heal them instead (~30 HP)
  • V: Variant Switcher โ€” switches your R variant
โœจ

Gold Experience Requiem

UNOBTAINABLE / SPEC

Passive โ€” True Life Giver

The yellow bar next to your stamina bar has now become green. It drains from using most of your moves and recharges slowly. Gold Experience Requiem's life giver bar is 2.5x bigger than that of its base form, allowing you to use 5 moves at once as opposed to the previous 2.

Skills & Abilities

  • E: Barrage โ€” slightly buffed; pressing the key shown during the barrage (QTE) activates 7 Page Muda, doing 90 damage and heavy knockback but consuming all stamina
  • R: Multiple variants:
    • Life Giver Punch โ€” punch forward; if landed, inverts controls and blurs screen of target while consuming all life giver bar; if missed, consumes 1/5 of life giver bar
    • Life Giver Tree โ€” punch the ground to summon a tree, dealing 50 AOE damage and upwards knockback
    • Life Giver Eagle โ€” summon a tracking eagle, homing in on anyone nearby; can be aimed via camera angle; capable of traversing through walls
    • Scorpion Shot โ€” consume entire life giver bar to fire a pebble-like projectile at high speeds (45 damage on direct contact); upon impact with a solid object, disperses into 8 tracking scorpions
  • T: Self/Other Heal โ€” heals about 50% HP and ragdolls the person afflicted
  • G: Return To Zero โ€” nullifies any attack and willpower directed towards the stand user, reverting nearby players to a state of "zero" and ragdolling them for 5 seconds; 60 second cooldown; cancels time-related abilities (excluding Mandom and Time Erase)
  • V: Variant Switcher โ€” cycle between R variants
๐Ÿ’Ž

Crazy Diamond

DEFAULT HUMANOID

Skills & Abilities

  • E: Barrage
  • R: Tracking Barrage โ€” your stand moves forward and when landing on someone, barrages them from all angles
  • R + Restore: Facial Reconstruction โ€” a heavy punch with a 10% chance to permanently change someone's face
  • T: Bearing Shot โ€” fires a single bearing at the cursor
  • G: Restore Mode โ€” any regular damage will be reversed and turned into healing; allows some moves to turn into variants
  • V: Blood Slash (any HP, but damages you for ~10 to use)
  • V + Restore: Reconstruction Barrage โ€” barrages the ground then turns the rubble into either a wall OR a stone trap around your opponent
๐ŸŒช๏ธ

Tusk Acts 1-3

DEFAULT HUMANOID

Passive โ€” Crippled

Due to being shot, you have greatly reduced movement speed and cannot sprint. You will also be unable to use guns.

Skills & Abilities (V = Act Switch)

E โ€” Aim In (varies between acts):

  • Act 1: Nail Bullets
  • Act 2โ€“3: Nail Bullets (autofire on anyone who steps near the wormhole)

R โ€” Nail Glide:

The user begins spinning their nails, using the momentum to glide across the floor.

G (Act 1) โ€” Spin Leap:

The user uses their spin energy to launch themselves upwards.

G (Act 2) โ€” Golden Rotation Bullet:

62 damage. The user achieves perfect rotation with their nails, sending out a golden bullet.

Special Obtainment

Obtainable through a 2% chance roll when fusing with a Saint's Left Arm.

๐ŸŒฟ Non-Humanoid Stands

Hermit Purple, Tubular Bells, Hey Ya, 20th Century Boy, Mandom

๐Ÿ’œ

Hermit Purple

DEFAULT NON-HUMANOID

Passive โ€” Utility Stand

Takes no stamina from being summoned.

Skills & Abilities

  • E: Grapple โ€” 10 damage; send out your vines, grappling onto a surface before pulling yourself in; if used on a player, pulls them in
  • R: Chop โ€” 10 damage; throw out a hearty chop, striking your opponent; if used after landing E on a player, performs a dropkick
๐ŸŸข

Hierophant Green

DEFAULT HUMANOID

Skills & Abilities

  • E: Tentacle Wire โ€” toss out a tentacle, creating a tripwire similar to steel wire wherever thrown
  • R: Emerald Splash โ€” hold R to charge up a powerful blast of emerald projectiles that do heavy damage
  • G: 20 Meter Emerald Splash โ€” place down a lot of tentacle wires, having your stand go invisible while in them; someone stepping into the wires will blast emeralds at them (fully automatic)
  • V: Stand Pilot โ€” regular Stand piloting, aerial version
โš”๏ธ

Silver Chariot

DEFAULT HUMANOID

Skills & Abilities

  • E: Barrage โ€” normal stand barrage with a rapier
  • R: Rapier Uptilt โ€” slice upwards with your rapier, leaving anyone hit in the air for a short period
  • T: Lunge โ€” perform a slightly homing lunge pierce with good range, dealing around 20 damage with slight knockback
  • Variant T: Ricochet Shot (LOW HP VARIANT) โ€” shoot out your rapier, ricocheting off anything hit, homing in towards the nearest person after the third ricochet
  • G: Whirlwind Slash โ€” slash in a circle around yourself twice, knocking anyone hit back
  • V: Armor Removal โ€” remove Silver Chariot's armor, greatly increasing speed and damage of all moves and applying special vfx
๐Ÿ”ฅ

Magicians Red

DEFAULT HUMANOID

Skills & Abilities

  • E: Barrage โ€” normal stand barrage
  • R: Flaming Roundhouse Kick โ€” a 180 degree kick that knocks away and burns all targets
  • T: Red Bind โ€” fire cursor-aimed flame waves that deal heavy burn damage and limit movement when hitting someone
  • G: Crossfire Hurricane Special โ€” fires out 1 large fire projectile; pressing G again will have the projectile redirect back to your mouse cursor and split into up to 5 projectiles depending on how long you take to activate it
  • V: Stand Piloting โ€” aerial Stand pilot mode
๐ŸŸฃ

Purple Haze

DEFAULT HUMANOID

Passive โ€” Poison Bulbs

Your barrage has a chance to burst a poison bulb, leaving a poison cloud on hit. Your R has a guaranteed chance to burst a poison bulb on hit. You can check your Stand's fists to see how many bulbs are left; they regen eventually. Your own poison can hurt you.

Skills & Abilities

  • E: Barrage โ€” normal stand barrage
  • R: Bulb Smash โ€” normal stand heavy; can collide with anything to burst poison bulbs
  • T: Poison Bulb Shoot โ€” shoot out a poison bulb where you're aiming, leaving a poison cloud or doing light damage if it hits a player directly
  • G: Poison Bulb Trap โ€” place a poison bulb on the ground; bursts if anyone walks over it; also explodes after about 20 seconds
  • V: Stand Pilot โ€” allows you to control your Stand from a distance; your Stand and main body can both be shot and take damage
๐Ÿงต

Stone Free

DEFAULT HUMANOID

Passive โ€” Thread Weaving

M1ing a surface will place a thread of string onto it attached to your arm; M1ing a person while said string is still attached will pull them into it.

Skills & Abilities

  • E: Barrage โ€” 1.5 damage per tick; send out your stand in front of you, unleashing a barrage of punches
  • R: Heavy Punch โ€” 25 damage; wind up, before dashing forward with your stand, using your thread to extend out your arm for a heavy punch
  • T: String Pull โ€” send your stand out forward, attaching a string to anyone nearby and pulling them in
  • G: String Patchworks โ€” thread your body back together, healing yourself
  • V: Rock Swing โ€” 12 | 12 | 12 | 12 | 20 damage; use your string to pull the earth out of the ground, swinging it around before slamming it down
๐ŸŒ

TWAU

RARE HUMANOID

Passive โ€” Checkmate

When using Knives, your stand will also throw barrages of knives with you.

Skills & Abilities

  • E: Barrage
  • R: Normal Chop โ€” normal stand heavy but it's a chop
  • T: Autotracking Chop โ€” send out TWAU to whoever you're looking at to chop them; press the key shown on the QTE to summon knives
  • G: Short Timestop โ€” panic timestop, lasts very short; only real use is getting out of a sticky situation or a quick chop
  • V: Long Timestop (~4 seconds) โ€” normal long timestop; click with any gun to be able to shoot one bullet with increased damage
๐ŸŽบ

Tubular Bells

DEFAULT NON-HUMANOID

Passive โ€” Utility Stand

Takes no stamina from being summoned.

Skills & Abilities

  • E: Balloon Command โ€” send out your summoned balloons one at a time
  • R: Medium Balloons โ€” 15 damage; conjure up 2 Dog balloons; pop when they hit walls; medium speed; auto-track from close range
  • T: Light Balloons โ€” 5 damage; conjure up 3 Snail balloons; can pass through walls; slow; auto-track from far range
  • G: Heavy Balloons โ€” 40 damage; conjure up 1 Swan balloon; very fast with high damage; follows your mouse cursor
  • V: TUBULAR BELLS!!! โ€” send out all your balloons at once towards your mouse cursor, doing reduced damage
๐Ÿ›ก๏ธ

20th Century Boy

DEFAULT NON-HUMANOID

Passive โ€” Utility Stand

Takes no stamina from being summoned.

Skills & Abilities

  • G: Absolute Defense โ€” crouch down and become an impenetrable fortress, causing all attacks to be reflected back
  • V: Dynamite Strap โ€” 12 damage per dynamite; pull some loose dynamite out of your pocket before attaching it to your body; using Absolute Defense will negate self damage on this skill (requires 6 dynamite)
๐Ÿ‘‹

Hey Ya

DEFAULT NON-HUMANOID

Passive โ€” Utility Stand

Takes no stamina from being summoned.

Passive โ€” Encouragement

Hey Ya will guide the user along the right path, giving them words of encouragement that supply buffs, varying through dodges, damage buffs, healing, speed buffs, increased accuracy, etc.

โฐ

Mandom

RARE NON-HUMANOID

Passive โ€” Utility Stand

Takes no stamina from being summoned.

Skills & Abilities

  • G: Time Rewind โ€” twist back your watch, returning you and everyone around you 6 seconds back in time (including states/health)

๐Ÿšซ Unobtainable / Spec

Gold Experience Requiem

โšช

Whitesnake

RARE HUMANOID

Passive โ€” N/A

Skills & Abilities

  • E: Barrage โ€” 1.4 damage per tick; send out your stand in front of you, unleashing a barrage of punches
  • R: Disc Grab โ€” 20 damage; grab forward, impaling your opponent with your fist, before ripping out their disc, disabling their stand
  • T: Disc Throw โ€” 13 damage; throw out a disk exploding on contact with a surface; if this is a direct hit, it will invert the opponent's controls
  • G: Acid Spit โ€” 15 | 3 per tick; spit out a pool of acid, causing anyone who stays inside of it to go to sleep
  • V: Pilot โ€” split your mind from your body and into your stand, controlling it from a distance

Bridger Western Stand Abilities Wiki โ€“ Complete 2026 Alpha Moveset Database

Bridger Western stand abilities form the core combat and utility mechanics in Ridge B Valley, with each Stand offering unique movesets, keybinds, and special mechanics that dramatically alter gameplay strategies. This comprehensive Bridger Western stand skills guide covers every obtainable Stand, from top-tier combat Stands like The World, D4C, and Killer Queen to utility-focused options like Hermit Purple, Tubular Bells, and 20th Century Boy. Understanding Bridger Western stand moves is essential for survival in the game's brutal permadeath environment, where mastering your Stand's full potential can mean the difference between dominating KOTH events and losing your character to the aging system.

The Bridger Western stand keybinds follow a consistent pattern across most Stands: E for barrage attacks, R for heavy strikes, T for special moves, G for unique abilities, and V for ultimate or transformation skills. However, each Stand implements these keybinds differently โ€” The World's V ability triggers a devastating 5-second timestop, while King Crimson's V activates Time Erasure for invisibility and iframes. Bridger Western stand mechanics extend beyond simple button presses, incorporating complex systems like D4C's dimension hopping (requiring a poncho and triggering on >20 damage), Star Platinum's timestop movement evolution (1% chance to obtain SPTW), and Tusk's cripple passive that permanently disables walking and gun usage. These intricate mechanics reward players who invest time in mastering their Stand's full capabilities.

Bridger Western combat stand abilities dominate the PvP meta through overwhelming offensive power and crowd control. The World stand abilities include a barrage (E), Shinei autolock punch (R), knife toss (T), kick barrage (G), and the signature long timestop (V) that freezes opponents for approximately 5 seconds. Killer Queen stand abilities revolve around bomb mechanics: barrage (E), regular chop (R), plant/detonate bomb (T), Sheer Heart Attack (G), and Stray Cat air bubble bombs (V). D4C stand abilities focus on dimensional manipulation with chop barrage, tracking chop, clone spawn, clone swap (which lowers max HP), and dimension hop that requires specific conditions (100 kills, 10 killstreak, Deserts area, knocked during corpse part spawn for 10% heart spawn chance). These Bridger Western stand movesets require precise timing and positioning to maximize effectiveness in both 1v1 duels and chaotic KOTH battles.

Bridger Western utility stand abilities provide essential support, mobility, and defensive options that complement combat-focused builds. Hermit Purple stand abilities offer grapple/pull mechanics for mobility and positioning, while Tubular Bells stand abilities deploy balloon attacks (light snails, medium dogs, heavy swans) with no stamina cost, making it ideal for sustained harassment. 20th Century Boy stand abilities center on Absolute Defence (G), which reflects all incoming damage while crouching, and Dynamite Strap (V) for explosive counterattacks. Mandom stand abilities provide the unique Time Rewind (G) that returns all players within range 6 seconds back in time, including health states โ€” a game-changing ability for clutch reversals. Hey Ya stand abilities passively grant random buffs (dodges, damage, healing, speed, accuracy) through encouragement, making it a wildcard utility Stand that rewards aggressive playstyles.

Bridger Western stand special mechanics add depth beyond basic ability usage, with systems like Gold Experience's Life Giver bar (yellow bar that powers healing and summons), Silver Chariot's armor removal (V) that trades defense for massive speed and damage boosts, and Crazy Diamond's restoration mode (V) that enables blood slash and reconstruction barrage. Bridger Western stand passive abilities further differentiate each Stand: Tusk's cripple passive severely reduces movement speed and disables sprinting/guns, King Crimson's Epitaph (G) provides auto-dodge frames, and Hey Ya's encouragement passive continuously supplies random combat buffs. Understanding these Bridger Western stand obtainment methods is crucial โ€” most Stands come from Corpse Part KOTH events (15-20% success rate when holding for full pulse), while Arrow Shard fishing offers a guaranteed Stand at 0.1% drop rate, and special Stands like D4C require specific conditions (100 kills, 10 ks, Deserts area, knocked during corpse spawn).

The Bridger Western stand tier list heavily favors time-manipulating Stands (The World, Star Platinum The World, King Crimson, Mandom) due to their ability to control engagement timing in the game's high-stakes permadeath environment. Bridger Western best stand abilities for PvP include The World's 5-second timestop, D4C's clone swap escape, Killer Queen's Sheer Heart Attack tracking, and King Crimson's Time Erasure iframes. For PvE and farming, Bridger Western stand abilities for grinding favor Stands with low stamina costs and sustained damage: Tubular Bells' no-stamina balloons, Hierophant Green's 20-meter Emerald Splash, and Gold Experience's healing capabilities. Bridger Western stand combos emerge from chaining abilities โ€” The World timestop into knife toss barrage, Killer Queen bomb plant into Sheer Heart Attack, D4C clone spawn into swap escape โ€” with advanced players developing character-specific combo routes that maximize damage while minimizing counterplay windows.

Bridger Western stand evolution mechanics add progression depth, with Star Platinum evolving into Star Platinum The World through a 1% chance when using timestop movement (G), and Tusk cycling between Acts 1-3 (V) to access different nail-based movesets. Bridger Western stand variants like Gold Experience's Life Giver modes (tree/eagle/scorpion summons vs control inversion) and Silver Chariot's armored vs unarmored states provide tactical flexibility mid-combat. The Bridger Western stand meta 2026 continues to evolve as players discover new ability interactions, optimal keybind sequences, and situational Stand selections based on server population, KOTH timing, and clan coordination strategies. Whether you're mastering Bridger Western stand PvP abilities for competitive dominance or optimizing Bridger Western stand farming abilities for efficient Moola grinding, this complete moveset database provides the foundation for Stand mastery in the unforgiving frontier of Ridge B Valley.